Searched refs:VEC2 (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_util.cpp | 337 } else if (dataType == "VEC2") { in GetDataType() 338 out = DataType::VEC2; in GetDataType() 504 case DataType::VEC2: in GetDataType() 505 return "VEC2"; in GetDataType() 668 case DataType::VEC2: in GetComponentsCount() 747 constexpr const DataType TEXCOORD_DATA_TYPES[] = { DataType::VEC2 }; 795 { "TEXCOORD accessor must use VEC2.", "TEXCOORD accessor must use FLOAT, UNSIGNED_BYTE, or UNSIGNED_SHORT." },
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H A D | gltf2_data_structures.h | 114 enum class DataType : int { INVALID, SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 }; member in GLTF2::AttributeType::RenderMode::DataType
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