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Searched refs:Upgrade (Results 1 - 25 of 1218) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/components/picker/
H A Dpicker_animation_controller.cpp26 auto ref = weak.Upgrade(); in CreateTriangleAnimation()
30 auto triangle = ref->triangle_.Upgrade(); in CreateTriangleAnimation()
38 auto ref = weak.Upgrade(); in CreateTriangleAnimation()
42 auto triangle = ref->triangle_.Upgrade(); in CreateTriangleAnimation()
55 auto ref = weak.Upgrade(); in CreateMovingAnimation()
59 auto pickerColumn = ref->year_.Upgrade(); in CreateMovingAnimation()
69 auto ref = weak.Upgrade(); in CreateMovingAnimation()
74 auto pickerColumn = ref->month_.Upgrade(); in CreateMovingAnimation()
80 pickerColumn = ref->monthDay_.Upgrade(); in CreateMovingAnimation()
87 auto ref = weak.Upgrade(); in CreateMovingAnimation()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/
H A Dcanvas_rendering_context_2d_model_ng.cpp38 auto pattern = weakPattern_.Upgrade(); in GetId()
69 auto pattern = weakPattern_.Upgrade(); in SetPattern()
84 auto ctx = weakCtx.Upgrade(); in SetPattern()
89 auto ctx = weakCtx.Upgrade(); in SetPattern()
93 pattern = weakPattern_.Upgrade(); in SetPattern()
106 auto pattern = weakPattern_.Upgrade(); in SetFillText()
113 auto pattern = weakPattern_.Upgrade(); in SetStrokeText()
120 auto pattern = weakPattern_.Upgrade(); in SetAntiAlias()
127 auto pattern = weakPattern_.Upgrade(); in SetFontWeight()
134 auto pattern = weakPattern_.Upgrade(); in SetFontStyle()
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/foundation/arkui/ace_engine/frameworks/core/common/
H A Dfocus_animation_manager.cpp30 auto focusAnimation = useRoot_ ? rootFocusAnimationStack_.top().Upgrade() : focusAnimationStack_.top().Upgrade(); in SetFocusAnimationProperties()
33 auto renderFocusAnimation = focusAnimationStack_.top().Upgrade(); in SetFocusAnimationProperties()
51 auto focusAnimation = useRoot_ ? rootFocusAnimationStack_.top().Upgrade() : focusAnimationStack_.top().Upgrade(); in CancelFocusAnimation()
65 auto focusAnimation = rootFocusAnimationStack_.top().Upgrade(); in PushFocusAnimationElement()
73 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in PushFocusAnimationElement()
89 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in PopFocusAnimationElement()
109 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in StartFocusAnimation()
119 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in StopFocusAnimation()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/
H A Dxcomponent_controller_ng.cpp23 auto pattern = pattern_.Upgrade(); in GetGlobalPosition()
38 auto pattern = pattern_.Upgrade(); in GetSize()
54 auto pattern = pattern_.Upgrade(); in SetExtController()
78 auto pattern = pattern_.Upgrade(); in ResetExtController()
103 return pattern_.Upgrade(); in GetPattern()
108 auto pattern = pattern_.Upgrade(); in GetSurfaceOffset()
117 auto pattern = pattern_.Upgrade(); in GetSurfaceSize()
126 auto pattern = pattern_.Upgrade(); in SetIdealSurfaceWidth()
133 auto pattern = pattern_.Upgrade(); in SetIdealSurfaceHeight()
140 auto pattern = pattern_.Upgrade(); in SetIdealSurfaceOffsetX()
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/foundation/arkui/ace_engine/frameworks/core/components/tab_bar/
H A Dtab_controller.cpp39 if (barElement_.Upgrade()) { in ValidateIndex()
40 auto tabBar = AceType::DynamicCast<TabBarElement>(barElement_.Upgrade()); in ValidateIndex()
62 if (contentElement_.Upgrade()) { in SetIndex()
63 auto tabContent = AceType::DynamicCast<TabContentElement>(contentElement_.Upgrade()); in SetIndex()
106 if (barElement_.Upgrade()) { in SetIndexByController()
107 auto tabBar = AceType::DynamicCast<TabBarElement>(barElement_.Upgrade()); in SetIndexByController()
119 if (contentElement_.Upgrade()) { in SetIndexByController()
120 auto tabContent = AceType::DynamicCast<TabContentElement>(contentElement_.Upgrade()); in SetIndexByController()
129 if (contentElement_.Upgrade()) { in ChangeDispatch()
130 auto tabContent = AceType::DynamicCast<TabContentElement>(contentElement_.Upgrade()); in ChangeDispatch()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rich_editor/
H A Drich_editor_base_controller.cpp27 auto richEditorPattern = pattern_.Upgrade(); in GetLayoutInfoInterface()
35 auto richEditorPattern = pattern_.Upgrade(); in GetCaretOffset()
43 auto richEditorPattern = pattern_.Upgrade(); in SetCaretOffset()
52 auto richEditorPattern = AceType::DynamicCast<RichEditorPattern>(pattern_.Upgrade()); in SetTypingStyle()
59 auto richEditorPattern = AceType::DynamicCast<RichEditorPattern>(pattern_.Upgrade()); in GetTypingStyle()
66 auto richEditorPattern = pattern_.Upgrade(); in CloseSelectionMenu()
73 auto richEditorPattern = pattern_.Upgrade(); in IsEditing()
80 auto richEditorPattern = pattern_.Upgrade(); in StopEditing()
88 auto richEditorPattern = pattern_.Upgrade(); in SetSelection()
96 auto richEditorPattern = pattern_.Upgrade(); in GetPreviewTextInfo()
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H A Drich_editor_controller.cpp22 auto richEditorPattern = pattern_.Upgrade(); in AddImageSpan()
29 auto richEditorPattern = pattern_.Upgrade(); in AddTextSpan()
38 auto richEditorPattern = pattern_.Upgrade(); in AddSymbolSpan()
45 auto richEditorPattern = pattern_.Upgrade(); in AddPlaceholderSpan()
53 auto richEditorPattern = pattern_.Upgrade(); in UpdateSpanStyle()
78 auto richEditorPattern = pattern_.Upgrade(); in GetSpansInfo()
86 auto richEditorPattern = pattern_.Upgrade(); in GetSelectionSpansInfo()
103 auto richEditorPattern = pattern_.Upgrade(); in DeleteSpans()
110 auto richEditorPattern = pattern_.Upgrade(); in UpdateParagraphStyle()
117 auto pattern = pattern_.Upgrade(); in GetParagraphsInfo()
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/foundation/arkui/ace_engine/frameworks/core/components/refresh/
H A Drender_refresh_target.cpp22 auto childNode = node.Upgrade(); in FindRefreshParent()
26 auto parent = childNode->GetParent().Upgrade(); in FindRefreshParent()
33 parent = parent->GetParent().Upgrade(); in FindRefreshParent()
39 auto refresh = refreshParent_.Upgrade(); in HandleRefreshEffect()
60 auto refreshBase = weakRefreshBase.Upgrade(); in InitializeScrollable()
62 auto refresh = refreshBase->refreshParent_.Upgrade(); in InitializeScrollable()
70 auto refreshBase = weakRefreshBase.Upgrade(); in InitializeScrollable()
72 auto refresh = refreshBase->refreshParent_.Upgrade(); in InitializeScrollable()
/foundation/arkui/ace_engine/frameworks/core/components/web/resource/
H A Dweb_delegate.cpp141 auto delegate = webDelegate_.Upgrade(); in Close()
150 auto delegate = webDelegate_.Upgrade(); in PostMessage()
159 auto delegate = webDelegate_.Upgrade(); in SetWebMessageCallback()
221 auto delegate = webDelegate_.Upgrade(); in ExitFullScreen()
665 auto weakContext = context_.Upgrade(); in Handle()
680 auto context = context_.Upgrade(); in NotifyDestory()
690 auto observer = weak.Upgrade(); in NotifyDestory()
710 auto observer = weak.Upgrade(); in NotifyDestory()
752 if (auto delegate = webDelegate_.Upgrade()) { in OnAvoidAreaChanged()
789 auto context = context_.Upgrade(); in Stop()
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H A Dweb_client_impl.cpp122 auto delegate = webDelegate_.Upgrade(); in OnDownloadStart()
132 auto delegate = webDelegate_.Upgrade(); in OnAccessibilityEvent()
141 auto delegate = webDelegate_.Upgrade(); in OnFindResultReceived()
152 auto delegate = webDelegate_.Upgrade(); in SpanstringConvertHtml()
161 auto delegate = webDelegate_.Upgrade(); in OnPageLoadEnd()
171 auto delegate = webDelegate_.Upgrade(); in OnFocus()
183 auto delegate = webDelegate_.Upgrade(); in OnFocus()
195 auto delegate = webDelegate_.Upgrade(); in OnConsoleLog()
208 auto delegate = webClient->webDelegate_.Upgrade(); in OnConsoleLog()
219 auto delegate = webDelegate_.Upgrade(); in OnPageLoadBegin()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/picker/
H A Ddate_time_animation_controller.cpp31 auto buttonIcon = buttonIcon_.Upgrade(); in PlayTitleInAnimation()
48 auto buttonIcon = buttonIcon_.Upgrade(); in PlayTitleOutAnimation()
65 auto year = year_.Upgrade(); in PlayMovingInAnimation()
67 auto month = month_.Upgrade(); in PlayMovingInAnimation()
69 auto day = day_.Upgrade(); in PlayMovingInAnimation()
83 auto ref = weak.Upgrade(); in PlayMovingInAnimation()
96 auto year = year_.Upgrade(); in PlayMovingOutAnimation()
98 auto month = month_.Upgrade(); in PlayMovingOutAnimation()
100 auto day = day_.Upgrade(); in PlayMovingOutAnimation()
114 auto ref = weak.Upgrade(); in PlayMovingOutAnimation()
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H A Dtoss_animation_controller.cpp39 auto ref = weak.Upgrade(); in SetStart()
40 auto column = AceType::DynamicCast<DatePickerColumnPattern>(ref->column_.Upgrade()); in SetStart()
66 auto ref = weak.Upgrade(); in Play()
67 auto column = AceType::DynamicCast<DatePickerColumnPattern>(ref->column_.Upgrade()); in Play()
84 auto ref = weak.Upgrade(); in StartSpringMotion()
85 auto column = AceType::DynamicCast<DatePickerColumnPattern>(ref->column_.Upgrade()); in StartSpringMotion()
108 auto ref = weak.Upgrade(); in StartSpringMotion()
121 auto ref = weak.Upgrade(); in StartSpringMotion()
131 auto ref = weak.Upgrade(); in StopTossAnimation()
133 auto column = AceType::DynamicCast<DatePickerColumnPattern>(ref->column_.Upgrade()); in StopTossAnimation()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/animation/
H A Dgeometry_transition.cpp40 return !inNode_.Upgrade() && !outNode_.Upgrade(); in IsInAndOutEmpty()
45 return inNode_.Upgrade() && outNode_.Upgrade(); in IsInAndOutValid()
50 auto node = frameNode.Upgrade(); in IsRunning()
57 return state_ == State::ACTIVE && hasInAnim_ && frameNode.Upgrade() == inNode_ && IsInAndOutValid(); in IsNodeInAndActive()
62 return state_ == State::IDENTITY && hasInAnim_ && frameNode.Upgrade() == inNode_ && IsInAndOutValid(); in IsNodeInAndIdentity()
67 return hasOutAnim_ && frameNode.Upgrade() == outNode_ && IsInAndOutValid(); in IsNodeOutAndActive()
81 return { self.Upgrade(), target.Upgrade() }; in GetMatchedPair()
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/foundation/arkui/ace_engine/frameworks/core/animation/
H A Dscheduler.cpp28 auto context = context_.Upgrade(); in Start()
38 auto scheduler = weak.Upgrade(); in Start()
50 auto context = context_.Upgrade(); in Stop()
88 auto context = context_.Upgrade(); in OnFrame()
101 auto context = context_.Upgrade(); in Animate()
113 auto context = context_.Upgrade(); in OpenImplicitAnimation()
124 auto context = context_.Upgrade(); in CloseImplicitAnimation()
136 auto context = context_.Upgrade(); in AddKeyFrame()
147 auto context = context_.Upgrade(); in AddKeyFrame()
158 auto pipeline = context_.Upgrade(); in PrintVsyncInfoIfNeed()
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H A Dspring_adapter.h55 if (observe_.Upgrade()) { in NotifyControlIndexChange()
56 observe_.Upgrade()->OnControlNodeChange(); in NotifyControlIndexChange()
62 if (observe_.Upgrade()) { in NotifyNodeAdd()
63 observe_.Upgrade()->OnNodeAdd(node); in NotifyNodeAdd()
69 if (observe_.Upgrade()) { in NotifyNodeDelete()
70 observe_.Upgrade()->OnNodeDelete(node); in NotifyNodeDelete()
/foundation/arkui/ace_engine/frameworks/core/components/clip/
H A Drender_clip.cpp70 auto clip = weak.Upgrade(); in GetFloatPropertySetterMap()
78 auto clip = weak.Upgrade(); in GetFloatPropertySetterMap()
86 auto clip = weak.Upgrade(); in GetFloatPropertySetterMap()
95 auto clip = weak.Upgrade(); in GetFloatPropertySetterMap()
104 auto clip = weak.Upgrade(); in GetFloatPropertySetterMap()
119 auto clip = weak.Upgrade(); in GetFloatPropertyGetterMap()
127 auto clip = weak.Upgrade(); in GetFloatPropertyGetterMap()
135 auto clip = weak.Upgrade(); in GetFloatPropertyGetterMap()
143 auto clip = weak.Upgrade(); in GetFloatPropertyGetterMap()
152 auto clip = weak.Upgrade(); in GetFloatPropertyGetterMap()
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/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/service/kvdb/
H A Dupgrade.cpp15 #define LOG_TAG "Upgrade"
35 Upgrade &Upgrade::GetInstance() in GetInstance()
37 static Upgrade upgrade; in GetInstance()
41 Upgrade::DBStatus Upgrade::UpdateStore(const StoreMeta &old, const StoreMeta &meta, const std::vector<uint8_t> &pwd) in UpdateStore()
44 auto upStatus = Upgrade::GetInstance().UpdateUuid(old, meta, pwd); in UpdateStore()
73 Upgrade::DBStatus Upgrade::ExportStore(const StoreMeta &old, const StoreMeta &meta) in ExportStore()
91 void Upgrade
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/foundation/arkui/ace_engine/frameworks/core/components/ability_component/resource/
H A Dability_component_delegate.cpp66 auto delegate = weak.Upgrade(); in InitControllerImpl()
72 auto delegate = weak.Upgrade(); in InitControllerImpl()
78 auto delegate = weak.Upgrade(); in InitControllerImpl()
94 auto context = context_.Upgrade(); in Stop()
105 auto delegate = weak.Upgrade(); in Stop()
116 auto context = context_.Upgrade(); in RegisterEvent()
126 auto delegate = weak.Upgrade(); in RegisterEvent()
133 auto delegate = weak.Upgrade(); in RegisterEvent()
140 auto delegate = weak.Upgrade(); in RegisterEvent()
147 auto delegate = weak.Upgrade(); in RegisterEvent()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/
H A Dtext_field_accessibility_property.cpp24 auto frameNode = host_.Upgrade(); in GetTextLengthLimit()
33 auto frameNode = host_.Upgrade(); in IsPassword()
47 auto frameNode = host_.Upgrade(); in GetTextInputType()
91 auto frameNode = host_.Upgrade(); in IsMultiLine()
100 auto frameNode = host_.Upgrade(); in IsSelected()
109 auto frameNode = host_.Upgrade(); in GetTextSelectionStart()
120 auto frameNode = host_.Upgrade(); in GetTextSelectionEnd()
131 auto frameNode = host_.Upgrade(); in GetText()
144 auto frameNode = host_.Upgrade(); in IsHint()
154 auto frameNode = host_.Upgrade(); in GetHintText()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/manager/select_overlay/
H A Dselect_overlay_manager.cpp24 auto current = selectOverlayItem_.Upgrade(); in CreateAndShowSelectOverlay()
25 if (selectedByMouseInfo_.selectedNode.Upgrade() && info.callerFrameNode.Upgrade() && in CreateAndShowSelectOverlay()
26 selectedByMouseInfo_.selectedNode.Upgrade() != info.callerFrameNode.Upgrade()) { in CreateAndShowSelectOverlay()
63 auto selectOverlayManager = weak.Upgrade(); in CreateAndShowSelectOverlay()
69 auto rootNode = weakRoot.Upgrade(); in CreateAndShowSelectOverlay()
72 auto root = selectOverlayManager->FindWindowScene(weakCaller.Upgrade()); in CreateAndShowSelectOverlay()
97 auto hostNode = weakNode.Upgrade(); in CreateAndShowSelectOverlay()
118 return rootNodeWeak_.Upgrade(); in FindWindowScene()
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/foundation/arkui/ace_engine/frameworks/core/components_v2/grid/
H A Dgrid_position_controller.cpp25 auto grid = AceType::DynamicCast<V2::RenderGridScroll>(scroll_.Upgrade()); in ScrollToIndex()
35 auto grid = AceType::DynamicCast<V2::RenderGridScroll>(scroll_.Upgrade()); in AnimateTo()
44 auto grid = AceType::DynamicCast<V2::RenderGridScroll>(scroll_.Upgrade()); in GetCurrentOffset()
53 auto grid = AceType::DynamicCast<V2::RenderGridScroll>(scroll_.Upgrade()); in GetScrollDirection()
62 auto grid = AceType::DynamicCast<V2::RenderGridScroll>(scroll_.Upgrade()); in ScrollToEdge()
71 auto grid = AceType::DynamicCast<V2::RenderGridScroll>(scroll_.Upgrade()); in ScrollPage()
/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H A Drelated_node.cpp30 auto parent = weakParent.Upgrade(); in InitRelatedParent()
37 parent = parent->GetParent().Upgrade(); in InitRelatedParent()
47 auto parent = relatedParent_.Upgrade(); in RelatedEventStart()
56 auto parent = relatedParent_.Upgrade(); in RelatedScrollEventPrepare()
70 auto parent = relatedParent_.Upgrade(); in RelatedScrollEventDoing()
84 auto parent = relatedParent_.Upgrade(); in RelatedEventEnd()
/foundation/arkui/ace_engine/test/mock/core/animation/
H A Dmock_animation.cpp63 auto simulator = weak.Upgrade(); in AddListeners()
69 auto simulator = weak.Upgrade(); in AddListeners()
76 auto simulator = weak.Upgrade(); in AddListeners()
82 auto simulator = weak.Upgrade(); in AddListeners()
88 auto simulator = weak.Upgrade(); in AddListeners()
100 auto simulator = weak.Upgrade(); in CreatePictureInterpolators()
109 auto simulator = weak.Upgrade(); in CreatePictureInterpolators()
123 auto simulator = weak.Upgrade(); in CreateInterpolators()
132 auto simulator = weak.Upgrade(); in CreateInterpolators()
141 auto simulator = weak.Upgrade(); in CreateInterpolators()
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/foundation/arkui/ace_engine/frameworks/core/components/grid/
H A Dgrid_controller.cpp24 auto grid = AceType::DynamicCast<RenderGrid>(grid_.Upgrade()); in JumpTo()
34 auto grid = AceType::DynamicCast<RenderGrid>(grid_.Upgrade()); in AnimateTo()
44 auto grid = AceType::DynamicCast<RenderGrid>(grid_.Upgrade()); in JumpTo()
54 auto grid = AceType::DynamicCast<RenderGrid>(grid_.Upgrade()); in AnimateTo()
64 auto grid = AceType::DynamicCast<RenderGrid>(grid_.Upgrade()); in ScrollBy()
74 auto grid = AceType::DynamicCast<RenderGrid>(grid_.Upgrade()); in GetCurrentIndex()
84 auto grid = AceType::DynamicCast<RenderGrid>(grid_.Upgrade()); in GetCurrentPosition()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/grid/
H A Dgrid_accessibility_property.cpp23 auto frameNode = host_.Upgrade(); in IsScrollable()
32 auto frameNode = host_.Upgrade(); in IsEditable()
41 auto frameNode = host_.Upgrade(); in GetBeginIndex()
51 auto frameNode = host_.Upgrade(); in GetEndIndex()
61 auto frameNode = host_.Upgrade(); in GetCollectionItemCounts()
71 auto frameNode = host_.Upgrade(); in GetCollectionInfo()
88 auto frameNode = host_.Upgrade(); in SetSpecificSupportAction()

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