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Searched refs:UpdateShaderPath (Results 1 - 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/3d_widget_adapter/src/
H A Dwidget_adapter.cpp121 bool WidgetAdapter::UpdateShaderPath(const std::string& shaderPath) in UpdateShaderPath() function in OHOS::Render3D::WidgetAdapter
137 engine_->UpdateShaderPath(shaderPathOut); in UpdateShaderPath()
/foundation/graphic/graphic_3d/3d_widget_adapter/include/
H A Dwidget_adapter.h59 bool UpdateShaderPath(const std::string& shaderPath);
H A Di_engine.h71 virtual void UpdateShaderPath(const std::string& shaderPath) = 0;
/foundation/graphic/graphic_3d/3d_widget_adapter/test/
H A D3d_widget_adapter_test.h64 void UpdateShaderPath(const std::string &shaderPath) override;
H A D3d_widget_adapter_test.cpp114 void EngineTest::UpdateShaderPath(const std::string &shaderPath) in UpdateShaderPath() function in OHOS::Render3D::EngineTest
368 bool ret = adapter.UpdateShaderPath(shaderPath); in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_adapter_wrapper.cpp206 UpdateShaderPath(modelPaintProperty); in OnPaint3D()
400 void ModelAdapterWrapper::UpdateShaderPath(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateShaderPath() function in ModelAdapterWrapper
408 LOGW("UpdateShaderPath invalid shader path"); in UpdateShaderPath()
419 adapter->widgetAdapter_->UpdateShaderPath(shaderPath); in UpdateShaderPath()
H A Dmodel_adapter_wrapper.h88 void UpdateShaderPath(const RefPtr<ModelPaintProperty>& modelPaintProperty);
/foundation/arkui/ace_engine/test/unittest/core/pattern/model/
H A Dmodel_test_ng.cpp228 modelPattern->modelAdapter_->UpdateShaderPath(modelPaintProperty); in HWTEST_F()
280 modelPattern->modelAdapter_->UpdateShaderPath(modelPaintProperty); in HWTEST_F()
283 modelPattern->modelAdapter_->UpdateShaderPath(modelPaintProperty); in HWTEST_F()
/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/
H A Dlume_common.h139 void UpdateShaderPath(const std::string& shaderPath) override;
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp368 void LumeCommon::UpdateShaderPath(const std::string& shaderPath) in UpdateShaderPath() function in OHOS::Render3D::LumeCommon

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