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Searched refs:USE_WIN32 (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/io/dev/
H A DFileMonitor.cpp25 #define USE_WIN32 macro
62 #elif defined(USE_WIN32) in resolveAbsolutePath()
106 #if defined(USE_WIN32) in recursivelyCollectAllFiles()

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