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Help
Searched
refs:TrueRootObject
(Results
1 - 15
of
15
) sorted by relevance
/foundation/graphic/graphic_3d/kits/js/include/
H
A
D
BaseObjectJS.h
29
class
TrueRootObject
{
class
43
TrueRootObject
();
44
virtual ~
TrueRootObject
() = default;
45
static void destroy(
TrueRootObject
* object)
in destroy()
56
class BaseObject : public
TrueRootObject
{
60
BaseObject(napi_env env, napi_callback_info info) :
TrueRootObject
()
in BaseObject()
66
TrueRootObject
* ptr = static_cast<
TrueRootObject
*>(nativeObject);
in BaseObject()
68
TrueRootObject
::destroy(ptr);
in BaseObject()
70
napi_wrap(env, thisVar, reinterpret_cast<void*>((
TrueRootObject
*)thi
in BaseObject()
[all...]
H
A
D
LightJS.h
50
void DisposeNative(
TrueRootObject
*);
51
void Finalize(napi_env env,
TrueRootObject
*);
H
A
D
MaterialJS.h
34
void DisposeNative(
TrueRootObject
*);
/foundation/graphic/graphic_3d/kits/js/src/
H
A
D
BaseObjectJS.cpp
93
TrueRootObject
::
TrueRootObject
() {}
in TrueRootObject()
function in TrueRootObject
94
void
TrueRootObject
::SetNativeObject(META_NS::IObject::Ptr real, bool strong)
in SetNativeObject()
102
META_NS::IObject::Ptr
TrueRootObject
::GetNativeObject()
in GetNativeObject()
112
void
TrueRootObject
::Finalize(napi_env env)
in Finalize()
H
A
D
PostProcJS.cpp
87
auto* rootobject = cameraJS.Native<
TrueRootObject
>();
in DisposeNative()
126
auto* rootobject = cameraJS.Native<
TrueRootObject
>();
in PostProcJS()
195
TrueRootObject
* native { nullptr };
in SetToneMapping()
198
native = tonemapJS.Native<
TrueRootObject
>();
in SetToneMapping()
206
native = res.Native<
TrueRootObject
>();
in SetToneMapping()
H
A
D
EnvironmentJS.cpp
94
auto* tro = obj.Native<
TrueRootObject
>();
in DisposeNative()
120
auto* tro = sceneJS.Native<
TrueRootObject
>();
in DisposeNative()
164
auto* tro = scene_.GetObject().Native<
TrueRootObject
>();
in EnvironmentJS()
278
if (auto nat = imageJS.Native<
TrueRootObject
>()) {
in SetEnvironmentImage()
313
if (auto nat = imageJS.Native<
TrueRootObject
>()) {
in SetRadianceImage()
H
A
D
ImageJS.cpp
49
auto* tro = obj.Native<
TrueRootObject
>();
in DisposeNative()
96
auto* tro = scene.Native<
TrueRootObject
>();
in ImageJS()
H
A
D
MaterialJS.cpp
67
void BaseMaterial::DisposeNative(
TrueRootObject
* tro)
in DisposeNative()
127
auto* tro = scene.Native<
TrueRootObject
>();
in ShaderMaterialJS()
158
auto* tro = obj.Native<
TrueRootObject
>();
in DisposeNative()
H
A
D
CameraJS.cpp
41
auto* tro = obj.Native<
TrueRootObject
>();
in DisposeNative()
131
auto* tro = scene.Native<
TrueRootObject
>();
in CameraJS()
371
TrueRootObject
* native = psp.Native<
TrueRootObject
>();
in SetPostProcess()
379
native = psp.Native<
TrueRootObject
>();
in SetPostProcess()
H
A
D
ShaderJS.cpp
225
auto* tro = scene.Native<
TrueRootObject
>();
in ShaderJS()
274
auto* tro = material.Native<
TrueRootObject
>();
in BindToMaterial()
372
auto* tro = obj.Native<
TrueRootObject
>();
in DisposeNative()
H
A
D
LightJS.cpp
94
TrueRootObject
* instance = GetThisRootObject(fromJs);
in Create()
127
void BaseLight::Finalize(napi_env env,
TrueRootObject
* tro)
in Finalize()
139
void BaseLight::DisposeNative(
TrueRootObject
* tro)
in DisposeNative()
H
A
D
SceneResourceImpl.cpp
76
if (
TrueRootObject
* instance = GetThisRootObject(ctx)) {
in Dispose()
H
A
D
AnimationJS.cpp
85
auto* tro = scene.Native<
TrueRootObject
>();
in AnimationJS()
116
auto* tro = obj.Native<
TrueRootObject
>();
in DisposeNative()
H
A
D
SceneJS.cpp
293
auto* tro = (SceneJS*)(me.Native<
TrueRootObject
>());
in Load()
671
auto* tro = (SceneJS*)(this_.GetObject().Native<
TrueRootObject
>());
in CreateEnvironment()
H
A
D
NodeImpl.cpp
107
if (
TrueRootObject
* instance = GetThisRootObject(ctx)) {
in Dispose()
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