Searched refs:TransformWithPerspDiv (Results 1 - 5 of 5) sorted by relevance
/foundation/window/window_manager/utils/test/unittest/ |
H A D | wm_math_test.cpp | 101 * @tc.name: TransformWithPerspDiv 107 HWTEST_F(WmMathTest, TransformWithPerspDiv, Function | SmallTest | Level2) in HWTEST_F() 111 auto result = TransformWithPerspDiv(vec, mat, 0.5); in HWTEST_F() 117 result = TransformWithPerspDiv(vec, mat, 0); in HWTEST_F()
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/foundation/window/window_manager/utils/include/ |
H A D | window_helper.h | 441 TransformHelper::Vector3 a = TransformHelper::TransformWithPerspDiv( in TransformRect() 443 TransformHelper::Vector3 b = TransformHelper::TransformWithPerspDiv( in TransformRect() 445 TransformHelper::Vector3 c = TransformHelper::TransformWithPerspDiv( in TransformRect() 447 TransformHelper::Vector3 d = TransformHelper::TransformWithPerspDiv( in TransformRect() 462 TransformHelper::Vector3 a = TransformHelper::TransformWithPerspDiv(TransformHelper::Vector3(0, 0, 0), in CalculateHotZoneScale() 464 TransformHelper::Vector3 b = TransformHelper::TransformWithPerspDiv(TransformHelper::Vector3(1, 0, 0), in CalculateHotZoneScale() 466 TransformHelper::Vector3 c = TransformHelper::TransformWithPerspDiv(TransformHelper::Vector3(0, 1, 0), in CalculateHotZoneScale()
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H A D | wm_math.h | 238 Vector3 TransformWithPerspDiv(const Vector3& vec, const Matrix4& mat, float w = 1.0f);
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/foundation/window/window_manager/utils/src/ |
H A D | wm_math.cpp | 325 Vector3 TransformWithPerspDiv(const Vector3& vec, const Matrix4& mat, float w) in TransformWithPerspDiv() function 351 Vector3 start = TransformWithPerspDiv(screenPoint, invertMat); in GetOriginScreenPoint() 354 Vector3 end = TransformWithPerspDiv(screenPoint, invertMat); in GetOriginScreenPoint()
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/foundation/window/window_manager/test/fuzztest/wms/windowutilmath_fuzzer/ |
H A D | windowutilmath_fuzzer.cpp | 168 OHOS::Rosen::TransformHelper::TransformWithPerspDiv(vec3, mat4, w); in WindowUtilMathFuzzPart2()
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