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Searched refs:TrackState (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Danimation_state_component.h32 struct TrackState { struct
44 DEFINE_PROPERTY(BASE_NS::vector<TrackState>, trackStates, "", CORE_NS::PropertyFlags::IS_HIDDEN, )
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dregister_engine_access.cpp54 DECLARE_PROPERTY_TYPE(BASE_NS::vector<AnimationStateComponent::TrackState>);
71 META_TYPE(AnimationStateComponent::TrackState); variable
149 RegisterEngineAccessImpl<BASE_NS::vector<AnimationStateComponent::TrackState>>(); in RegisterEngineAccess()
155 UnregisterEngineAccessImpl<BASE_NS::vector<AnimationStateComponent::TrackState>>(); in UnregisterEngineAccess()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Danimation_state_component_manager.cpp26 DECLARE_PROPERTY_TYPE(AnimationStateComponent::TrackState);
27 DECLARE_PROPERTY_TYPE(BASE_NS::vector<AnimationStateComponent::TrackState>);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp889 AnimationStateComponent::TrackState& trackState = state.trackStates.back(); in OnAnimationComponentsCreated()

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