/foundation/arkui/ace_engine/frameworks/core/components/video/resource/ |
H A D | texture.h | 25 class ACE_EXPORT Texture : public Resource { class 26 DECLARE_ACE_TYPE(Texture, Resource); 30 Texture(const WeakPtr<PipelineBase>& context, ErrorCallback&& onError) in Texture() function in OHOS::Ace::Texture 32 ~Texture() override;
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H A D | texture.cpp | 30 Texture::~Texture() in ~Texture() 58 void Texture::Create(const std::function<void(int64_t)>& onCreate) in Create() 76 void Texture::CreateTexture(const std::function<void(int64_t)>& onCreate) in CreateTexture() 104 void Texture::OnRefresh(const std::string& param) in OnRefresh() 111 void Texture::OnSize(int64_t textureId, int32_t textureWidth, int32_t textureHeight) in OnSize()
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/foundation/arkui/ace_engine/frameworks/core/components/video/ |
H A D | video_element_v2.h | 38 RefPtr<Component> FireFullscreen(bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture); 39 RefPtr<Component> FireFullscreen(bool isFullScreen, bool isPlaying, const WeakPtr<Texture>& texture);
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H A D | video_component.h | 37 using FullscreenEvent = std::function<RefPtr<Component>(bool, const WeakPtr<Player>&, const WeakPtr<Texture>&)>; 39 using MediaFullscreenEvent = std::function<RefPtr<Component>(bool, bool, const WeakPtr<Texture>&)>; 310 void SetTexture(const WeakPtr<Texture>& texture) in SetTexture() 315 WeakPtr<Texture> GetTexture() const in GetTexture() 378 WeakPtr<Texture> texture_;
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H A D | video_element.h | 51 using FullscreenEvent = std::function<RefPtr<Component>(bool, const WeakPtr<Player>&, const WeakPtr<Texture>&)>; 53 using MediaFullscreenEvent = std::function<RefPtr<Component>(bool, bool, const WeakPtr<Texture>&)>; 87 RefPtr<Texture> texture_;
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H A D | video_element_v2.cpp | 37 bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) in FireFullscreen() 83 RefPtr<Component> VideoElementV2::FireFullscreen(bool isFullScreen, bool isPlaying, const WeakPtr<Texture>& texture) in FireFullscreen() 195 [weak = AceType::WeakClaim(this)](bool fullscreen, bool isPlaying, const WeakPtr<Texture>& texture) { in SetNewComponent() 207 const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) { in SetNewComponent()
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H A D | video_element.cpp | 980 texture_ = AceType::MakeRefPtr<Texture>(context_, errorCallback); in CreatePlatformResource()
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/foundation/multimedia/image_effect/frameworks/native/render_environment/graphic/ |
H A D | render_frame_buffer.h | 36 IMAGE_EFFECT_EXPORT RenderTexturePtr Texture() const;
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H A D | render_frame_buffer.cpp | 52 RenderTexturePtr RenderFrameBuffer::Texture() const
in Texture() function in OHOS::Media::Effect::RenderFrameBuffer
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/foundation/arkui/ace_engine/frameworks/bridge/common/dom/ |
H A D | dom_video.h | 41 bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture);
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H A D | dom_video.cpp | 31 const WeakPtr<Texture>& texture) { in DOMVideo() 213 bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) in FireFullscreen()
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/foundation/arkui/ace_engine/frameworks/core/components/camera/ |
H A D | camera_element.h | 98 RefPtr<Texture> texture_;
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H A D | camera_element.cpp | 428 texture_ = AceType::MakeRefPtr<Texture>(context_, errorCallback); in CreateTexture()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | data.h | 55 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::Texture>> textures;
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H A D | gltf2_data_structures.h | 361 struct Texture { struct in GLTF2::AttributeType::RenderMode::FilterMode::WrapMode 373 Texture* texture { nullptr };
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H A D | gltf2_exporter.cpp | 406 vector<unique_ptr<Texture>> GenerateGltfTextures( in GenerateGltfTextures() 409 vector<unique_ptr<Texture>> textureArray; in GenerateGltfTextures() 412 auto& exportTexture = textureArray.emplace_back(make_unique<Texture>()); in GenerateGltfTextures()
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H A D | gltf2_importer.cpp | 1180 GLTF2::Texture const& texture, GLTF2::Data const& data, GLTFImportResult const& importResult) in ResolveSampler() 1296 const GLTF2::Texture& texture = *(data.textures[i]); in ResolveReferencedImages() 3175 const GLTF2::Texture& texture = *(data_->textures[i]);
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H A D | gltf2_loader.cpp | 883 auto texture = make_unique<Texture>(); 2381 using TextureContainer = vector<unique_ptr<Texture>>;
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