Searched refs:SubMeshJS (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | SubMeshJS.cpp | 16 #include "SubMeshJS.h"
25 void* SubMeshJS::GetInstanceImpl(uint32_t id)
in GetInstanceImpl() 27 if (id == SubMeshJS::ID) {
in GetInstanceImpl() 33 void SubMeshJS::DisposeNative()
in DisposeNative() 36 LOG_F("SubMeshJS::DisposeNative");
in DisposeNative() 41 void SubMeshJS::Init(napi_env env, napi_value exports)
in Init() 46 node_props.push_back(GetSetProperty<BASE_NS::string, SubMeshJS, &SubMeshJS::GetName, &SubMeshJS::SetName>("name"));
in Init() 47 node_props.push_back(GetProperty<Object, SubMeshJS, in Init() 60 SubMeshJS::SubMeshJS(napi_env e, napi_callback_info i) : BaseObject<SubMeshJS>(e, i) SubMeshJS() function in SubMeshJS [all...] |
H A D | register_module.cpp | 27 #include "SubMeshJS.h" 119 SubMeshJS::Init(env, scene3dNS); in RegisterClasses()
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/foundation/graphic/graphic_3d/kits/js/include/ |
H A D | SubMeshJS.h | 23 class SubMeshJS : public BaseObject<SubMeshJS> { class 27 SubMeshJS(napi_env, napi_callback_info); 28 ~SubMeshJS() override;
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