Searched refs:SubMesh (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/ |
H A D | mesh.h | 26 class SubMesh final : public META_NS::Internal::ObjectInterfaceAPI<SubMesh, ClassId::SubMesh> { 27 META_API(SubMesh) 29 META_API_CACHE_INTERFACE(ISubMesh, SubMesh) 34 META_API_INTERFACE_PROPERTY_CACHED(SubMesh, Material, SCENE_NS::IMaterial::Ptr) 35 META_API_INTERFACE_PROPERTY_CACHED(SubMesh, AABBMin, BASE_NS::Math::Vec3) 36 META_API_INTERFACE_PROPERTY_CACHED(SubMesh, AABBMax, BASE_NS::Math::Vec3) 37 META_API_INTERFACE_PROPERTY_CACHED(SubMesh, RenderSortLayerOrder, uint8_t) 51 if (auto submesh = META_API_CACHED_INTERFACE(SubMesh)) { in SetRenderSortLayerOrder() [all...] |
H A D | mesh_uid.h | 22 REGISTER_CLASS(SubMesh, "cbdb4719-a593-4ec9-9ed3-3476782c6925", META_NS::ObjectCategoryBits::NO_CATEGORY)
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/gltf/ |
H A D | gltf.h | 209 struct SubMesh { struct 216 BASE_NS::vector<SubMesh> subMeshes;
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/loaders/ |
H A D | intf_scene_loader.h | 133 struct SubMesh { struct 140 BASE_NS::vector<SubMesh> subMeshes;
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | submesh_impl.cpp | 29 class SubMeshImpl : public META_NS::ObjectFwd<SubMeshImpl, SCENE_NS::ClassId::SubMesh, META_NS::ClassId::Object,
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H A D | submeshhandler.cpp | 131 auto submesh = GetObjectRegistry().Create<SCENE_NS::ISubMesh>(SCENE_NS::ClassId::SubMesh);
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 3588 [](const GltfMeshData::SubMesh& gltfSubmesh) { 3589 MeshData::SubMesh submesh;
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