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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp286 /* StoreAccessor first stores the bufferView used by accessor, then hashes it and stores if needed. */
287 Accessor* StoreAccessor(const Accessor& accessor) in StoreAccessor() function in GLTF2::__anon9742::BufferHelper
583 return bufferHelper.StoreAccessor(accessor); in StoreInverseBindMatrices()
736 auto inputAccessor = bufferHelper.StoreAccessor(accessor); in AnimationInput()
793 return bufferHelper.StoreAccessor(accessor); in AnimationOutput()
892 copy.indices = buffer.StoreAccessor(*original.indices); in operator ()()
895 copy.attributes.push_back(Attribute { attrib.attribute, buffer.StoreAccessor(*attrib.accessor) }); in operator ()()
904 Attribute { attribute.attribute, buffer.StoreAccessor(*attribute.accessor) }); in operator ()()

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