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Help
Searched
refs:StdDirectory
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEngine/src/io/
H
A
D
std_directory.cpp
85
StdDirectory
::
StdDirectory
(BASE_NS::unique_ptr<DirImpl> dir) : dir_(BASE_NS::move(dir)) {}
in StdDirectory()
function in StdDirectory
87
StdDirectory
::~
StdDirectory
()
in ~StdDirectory()
92
void
StdDirectory
::Close()
in Close()
99
IDirectory::Ptr
StdDirectory
::Create(BASE_NS::string_view path)
in Create()
104
return IDirectory::Ptr { BASE_NS::make_unique<
StdDirectory
>(make_unique<DirImpl>(path)).release() };
in Create()
109
IDirectory::Ptr
StdDirectory
::Open(const string_view path)
in Open()
113
return IDirectory::Ptr { BASE_NS::make_unique<
StdDirectory
>(make_unique<DirImpl>(path)).release() };
in Open()
120
vector<IDirectory::Entry>
StdDirectory
[all...]
H
A
D
std_directory.h
30
class
StdDirectory
final : public IDirectory {
32
StdDirectory
(BASE_NS::unique_ptr<DirImpl>);
33
~
StdDirectory
() override;
H
A
D
std_filesystem.cpp
125
return IDirectory::Ptr {
StdDirectory
::Open(path).release() };
in OpenDirectory()
135
return IDirectory::Ptr {
StdDirectory
::Create(path).release() };
in CreateDirectory()
H
A
D
std_file.cpp
156
const string parentDir =
StdDirectory
::GetDirName(path);
in Create()
161
const string filename =
StdDirectory
::GetBaseName(path);
in Create()
H
A
D
file_manager.cpp
320
return
StdDirectory
::ResolveAbsolutePath(path, true);
in GetAbsolutePaths()
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