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Searched refs:StateChangeCallback (Results 1 - 13 of 13) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/hyper_graphic_manager/core/utils/
H A Dhgm_state_machine.h36 using StateChangeCallback = std::function<void(State, State)>;
38 using StateChangeCallbacksType = std::unordered_map<State, std::unordered_map<int32_t, StateChangeCallback>>;
47 int32_t RegisterEnterStateCallback(State state, const StateChangeCallback& callback);
49 int32_t RegisterExitStateCallback(State state, const StateChangeCallback& callback);
69 StateChangeCallbacksType& callbacks, State state, const StateChangeCallback& callback);
126 int32_t HgmStateMachine<State, Event>::RegisterEnterStateCallback(State state, const StateChangeCallback& callback) in RegisterEnterStateCallback()
138 int32_t HgmStateMachine<State, Event>::RegisterExitStateCallback(State state, const StateChangeCallback& callback) in RegisterExitStateCallback()
165 StateChangeCallbacksType& callbacks, State state, const StateChangeCallback& callback) in RegisterStateChangeCallback()
/foundation/multimedia/media_foundation/engine/scene/recorder/internal/
H A Dstate_machine.h41 class StateChangeCallback { class
43 virtual ~StateChangeCallback() = default;
55 void SetStateCallback(StateChangeCallback* callback);
91 StateChangeCallback* callback_ {nullptr};
H A Dstate_machine.cpp49 void StateMachine::SetStateCallback(StateChangeCallback* callback) in SetStateCallback()
/foundation/multimedia/media_foundation/engine/scene/player/internal/
H A Dstate_machine.h35 class StateChangeCallback { class
37 virtual ~StateChangeCallback() = default;
49 void SetStateCallback(StateChangeCallback* callback);
87 StateChangeCallback* callback_ {nullptr};
H A Dstate_machine.cpp58 void StateMachine::SetStateCallback(StateChangeCallback* callback) in SetStateCallback()
/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/
H A Dliteplayer_state_machine.h50 virtual void StateChangeCallback(PlayerStatus state) = 0;
H A Dliteplayer.h86 void StateChangeCallback(PlayerStatus state) override;
H A Dliteplayer_state_machine.cpp104 playerControlHandle_->StateChangeCallback(playerStatus); in Enter()
H A Dliteplayer.cpp1637 void PlayerControl::StateChangeCallback(PlayerStatus state) in StateChangeCallback() function in OHOS::Media::PlayerControl
/foundation/multimedia/media_foundation/engine/scene/recorder/standard/
H A Dhirecorder_impl.h44 public StateChangeCallback,
70 // internal interfaces from StateChangeCallback
/foundation/multimedia/media_foundation/engine/scene/player/lite/
H A Dhiplayer_impl.h45 public StateChangeCallback,
/foundation/multimedia/media_foundation/engine/scene/player/standard/
H A Dhiplayer_impl.h46 public StateChangeCallback,
/foundation/communication/dsoftbus/tests/adapter/bluetooth/
H A Dsoftbus_adapter_bt_common_test.cpp138 HWTEST(AdapterBtCommonTest, StateChangeCallback, TestSize.Level3) in HWTEST()

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