Searched refs:StateChangeCallback (Results 1 - 13 of 13) sorted by relevance
/foundation/graphic/graphic_2d/rosen/modules/hyper_graphic_manager/core/utils/ |
H A D | hgm_state_machine.h | 36 using StateChangeCallback = std::function<void(State, State)>;
38 using StateChangeCallbacksType = std::unordered_map<State, std::unordered_map<int32_t, StateChangeCallback>>;
47 int32_t RegisterEnterStateCallback(State state, const StateChangeCallback& callback);
49 int32_t RegisterExitStateCallback(State state, const StateChangeCallback& callback);
69 StateChangeCallbacksType& callbacks, State state, const StateChangeCallback& callback);
126 int32_t HgmStateMachine<State, Event>::RegisterEnterStateCallback(State state, const StateChangeCallback& callback)
in RegisterEnterStateCallback() 138 int32_t HgmStateMachine<State, Event>::RegisterExitStateCallback(State state, const StateChangeCallback& callback)
in RegisterExitStateCallback() 165 StateChangeCallbacksType& callbacks, State state, const StateChangeCallback& callback)
in RegisterStateChangeCallback()
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/foundation/multimedia/media_foundation/engine/scene/recorder/internal/ |
H A D | state_machine.h | 41 class StateChangeCallback { class 43 virtual ~StateChangeCallback() = default; 55 void SetStateCallback(StateChangeCallback* callback); 91 StateChangeCallback* callback_ {nullptr};
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H A D | state_machine.cpp | 49 void StateMachine::SetStateCallback(StateChangeCallback* callback) in SetStateCallback()
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/foundation/multimedia/media_foundation/engine/scene/player/internal/ |
H A D | state_machine.h | 35 class StateChangeCallback { class 37 virtual ~StateChangeCallback() = default; 49 void SetStateCallback(StateChangeCallback* callback); 87 StateChangeCallback* callback_ {nullptr};
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H A D | state_machine.cpp | 58 void StateMachine::SetStateCallback(StateChangeCallback* callback) in SetStateCallback()
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/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/ |
H A D | liteplayer_state_machine.h | 50 virtual void StateChangeCallback(PlayerStatus state) = 0;
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H A D | liteplayer.h | 86 void StateChangeCallback(PlayerStatus state) override;
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H A D | liteplayer_state_machine.cpp | 104 playerControlHandle_->StateChangeCallback(playerStatus); in Enter()
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H A D | liteplayer.cpp | 1637 void PlayerControl::StateChangeCallback(PlayerStatus state) in StateChangeCallback() function in OHOS::Media::PlayerControl
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/foundation/multimedia/media_foundation/engine/scene/recorder/standard/ |
H A D | hirecorder_impl.h | 44 public StateChangeCallback, 70 // internal interfaces from StateChangeCallback
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/foundation/multimedia/media_foundation/engine/scene/player/lite/ |
H A D | hiplayer_impl.h | 45 public StateChangeCallback,
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/foundation/multimedia/media_foundation/engine/scene/player/standard/ |
H A D | hiplayer_impl.h | 46 public StateChangeCallback,
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/foundation/communication/dsoftbus/tests/adapter/bluetooth/ |
H A D | softbus_adapter_bt_common_test.cpp | 138 HWTEST(AdapterBtCommonTest, StateChangeCallback, TestSize.Level3) in HWTEST()
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