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Help
Searched
refs:StateActions
(Results
1 - 2
of
2
) sorted by relevance
/foundation/ai/intelligent_voice_framework/utils/
H
A
D
state_manager.h
79
struct
StateActions
: public StateInfo {
struct
80
~
StateActions
() override {};
81
StateActions
() = default;
82
bool operator==(
StateActions
& right) const
in operator ==()
87
StateActions
& Add(int msgid, HandleMsg handler)
in Add()
93
StateActions
& Del(int msgid)
in Del()
99
StateActions
& WaitUntil(int type, HandleMsg handler, int64_t delayUs, int cookie = 0)
in WaitUntil()
123
void AddAction(
StateActions
*action)
in AddAction()
149
std::vector<
StateActions
*> mActions;
157
StateActions
[all...]
H
A
D
state_manager.cpp
23
StateActions
g_nullAction;
26
int
StateActions
::Handle(const StateMsg &msg, State &nextState)
in Handle()
53
StateActions
& ModuleStates::ForState(const State &s)
in ForState()
57
StateActions
* action = new (std::nothrow)
StateActions
();
in ForState()
69
StateActions
& ModuleStates::ForState(int simpleState)
in ForState()
77
StateActions
& action = ForState(i);
in FromState()
84
void ModuleStates::ToState(std::map<State,
StateActions
*>::iterator &nextIt)
in ToState()
87
StateActions
* action = currState_->second;
in ToState()
152
StateActions
*actio
in ResetTimerDelay()
[all...]
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