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Searched refs:StandbyState (Results 1 - 17 of 17) sorted by relevance

/foundation/resourceschedule/device_standby/plugins/standby_state/src/
H A Ddark_state.cpp34 nextState_ = StandbyState::DARK; in DarkState()
36 nextState_ = StandbyState::NAP; in DarkState()
38 nextState_ = StandbyState::SLEEP; in DarkState()
45 if (nextState_ != StandbyState::DARK) { in BeginState()
60 if (nextState == StandbyState::MAINTENANCE) { in CheckTransitionValid()
77 } else if (nextState_ != StandbyState::DARK) { in EndEvalCurrentState()
H A Dnap_state.cpp33 nextState_ = StandbyState::NAP; in NapState()
44 if (stateManagerPtr->GetPreState() == StandbyState::MAINTENANCE) { in BeginState()
45 nextState_ = StandbyState::MAINTENANCE; in BeginState()
58 nextState_ = StandbyState::SLEEP; in BeginState()
115 stateManagerPtr->TransitToState(StandbyState::WORKING); in HandleEvalResToSleepState()
116 } else if (nextState_ != StandbyState::NAP) { in HandleEvalResToSleepState()
117 stateManagerPtr->TransitToStateInner(StandbyState::SLEEP); in HandleEvalResToSleepState()
130 nextState_ = StandbyState::MAINTENANCE; in OnStateBlocked()
H A Dstate_manager_adapter.cpp42 workingStatePtr_ = std::make_shared<WorkingState>(StandbyState::WORKING, 0, stateManager, handler_); in Init()
43 darkStatePtr_ = std::make_shared<DarkState>(StandbyState::DARK, 0, stateManager, handler_); in Init()
44 napStatePtr_ = std::make_shared<NapState>(StandbyState::NAP, 0, stateManager, handler_); in Init()
45 maintStatePtr_ = std::make_shared<MaintenanceState>(StandbyState::MAINTENANCE, 0, stateManager, handler_); in Init()
46 sleepStatePtr_ = std::make_shared<SleepState>(StandbyState::SLEEP, 0, stateManager, handler_); in Init()
75 TransitToState(StandbyState::WORKING); in UnInit()
106 TransitToState(StandbyState::WORKING); in HandleCommonEvent()
108 if (curStatePtr_->GetCurState() != StandbyState::WORKING) { in HandleCommonEvent()
112 TransitToState(StandbyState::DARK); in HandleCommonEvent()
157 TransitToState(StandbyState in HandleOpenCloseLid()
[all...]
H A Dworking_state.cpp42 stateManagerPtr->TransitToState(StandbyState::DARK); in checkScreenStatus()
68 if (nextState == StandbyState::MAINTENANCE) { in CheckTransitionValid()
83 stateManagerPtr->TransitToStateInner(StandbyState::DARK); in EndEvalCurrentState()
H A Dmaintenance_state.cpp35 if (nextState_ == StandbyState::NAP) { in BeginState()
53 if (nextState == StandbyState::DARK) { in CheckTransitionValid()
H A Dsleep_state.cpp40 nextState_ = StandbyState::MAINTENANCE; in SleepState()
97 if (stateManagerPtr->GetPreState() == StandbyState::MAINTENANCE) { in BeginState()
146 if (nextState == StandbyState::NAP) { in CheckTransitionValid()
168 stateManagerPtr->TransitToState(StandbyState::WORKING); in EndEvalCurrentState()
/foundation/resourceschedule/device_standby/plugins/test/unittest/
H A Dstandby_plugin_unit_test.cpp198 standbyStateManager_->TransitToState(StandbyState::WORKING); in HWTEST_F()
245 ConstraintEvalParam repeatedMotionParams{StandbyState::SLEEP, SleepStatePhase::END, StandbyState::SLEEP, in HWTEST_F()
250 ConstraintEvalParam motionDetectParams{StandbyState::NAP, NapStatePhase::END, StandbyState::SLEEP, in HWTEST_F()
254 standbyStateManager_->ExitStandby(StandbyState::WORKING); in HWTEST_F()
289 for (uint32_t nextState = StandbyState::WORKING; nextState <= StandbyState::SLEEP; ++nextState) { in HWTEST_F()
293 EXPECT_TRUE(standbyStateManager_->CheckTransitionValid(StandbyState::WORKING, StandbyState in HWTEST_F()
[all...]
/foundation/resourceschedule/device_standby/plugins/extend_constraints/src/
H A Dconstraint_manager_adapter.cpp38 ConstraintEvalParam motionDetectParams{StandbyState::NAP, NapStatePhase::END, StandbyState::SLEEP, in Init()
44 ConstraintEvalParam repeatedMotionParams{StandbyState::SLEEP, SleepStatePhase::END, StandbyState::SLEEP, in Init()
H A Dcharge_state_monitor.cpp28 ConstraintEvalParam params{StandbyState::WORKING, 0, StandbyState::DARK, 0}; in Init()
/foundation/resourceschedule/device_standby/interfaces/innerkits/include/
H A Dstandby_state.h21 struct StandbyState { struct
/foundation/resourceschedule/device_standby/plugins/strategy/src/
H A Drunning_lock_strategy.cpp139 if ((curState != StandbyState::SLEEP) || (curPhase != SleepStatePhase::APP_RES_DEEP)) { in StartProxy()
374 if ((curState == StandbyState::MAINTENANCE) && (preState == StandbyState::SLEEP)) { in StopProxy()
378 } else if ((curState == StandbyState::SLEEP) && (preState == StandbyState::MAINTENANCE)) { in StopProxy()
382 } else if (preState == StandbyState::SLEEP || preState == StandbyState::MAINTENANCE) { in StopProxy()
H A Dbase_network_strategy.cpp351 if ((curState == StandbyState::MAINTENANCE) && (preState == StandbyState::SLEEP)) { in DisableNetworkFirewall()
356 } else if ((curState == StandbyState::SLEEP) && (preState == StandbyState::MAINTENANCE)) { in DisableNetworkFirewall()
361 } else if (preState == StandbyState::SLEEP || preState == StandbyState::MAINTENANCE) { in DisableNetworkFirewall()
H A Dnetwork_strategy.cpp89 if ((current_state != StandbyState::SLEEP) || (current_phase != SleepStatePhase::APP_RES_DEEP)) { in StartNetLimit()
/foundation/resourceschedule/device_standby/plugins/test/fuzztest/statemanageradapter_fuzzer/
H A Dstatemanageradapter_fuzzer.cpp136 std::shared_ptr<BaseState> workingStatePrt_ = std::make_shared<WorkingState>(StandbyState::WORKING, 0, in PreciseCoverage()
138 workingStatePrt_->CheckTransitionValid(StandbyState::MAINTENANCE); in PreciseCoverage()
/foundation/resourceschedule/device_standby/services/notification/src/
H A Dstandby_state_subscriber.cpp100 bool napped = curState == StandbyState::NAP; in ReportStandbyState()
101 bool sleeping = curState == StandbyState::SLEEP; in ReportStandbyState()
/foundation/resourceschedule/device_standby/services/test/unittest/
H A Dstandby_service_unit_test.cpp484 StandbyServiceImpl::GetInstance()->standbyStateManager_->TransitToStateInner(StandbyState::WORKING); in HWTEST_F()
488 StandbyServiceImpl::GetInstance()->standbyStateManager_->TransitToStateInner(StandbyState::SLEEP); in HWTEST_F()
902 StandbyStateSubscriber::GetInstance()->ReportStandbyState(StandbyState::WORKING); in HWMTEST_F()
903 StandbyStateSubscriber::GetInstance()->ReportStandbyState(StandbyState::NAP); in HWMTEST_F()
904 StandbyStateSubscriber::GetInstance()->ReportStandbyState(StandbyState::SLEEP); in HWMTEST_F()
906 StandbyStateSubscriber::GetInstance()->ReportStandbyState(StandbyState::WORKING); in HWMTEST_F()
907 StandbyStateSubscriber::GetInstance()->ReportStandbyState(StandbyState::NAP); in HWMTEST_F()
908 StandbyStateSubscriber::GetInstance()->ReportStandbyState(StandbyState::SLEEP); in HWMTEST_F()
/foundation/resourceschedule/device_standby/services/core/src/
H A Dstandby_service_impl.cpp187 if (curState == StandbyState::SLEEP) { in DayNightSwitchCallback()
846 isStandby = (curState == StandbyState::SLEEP); in IsDeviceInStandby()

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