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Searched refs:SpecializationByteSize (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_program_util.cpp110 uint32_t SpecializationByteSize(ShaderSpecialization::Constant::Type type) in SpecializationByteSize() function
133 outSpecializationConstants.back().offset + SpecializationByteSize(outSpecializationConstants.back().type); in AddSpecializationConstants()
138 offset += SpecializationByteSize(constant.type); in AddSpecializationConstants()
H A Dgpu_program_util.h30 uint32_t SpecializationByteSize(RENDER_NS::ShaderSpecialization::Constant::Type type);
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp354 const auto constantSize = GpuProgramUtil::SpecializationByteSize(constant.type); in GraphicsPipelineStateObjectVk()
551 const auto constantSize = GpuProgramUtil::SpecializationByteSize(constant.type); in ComputePipelineStateObjectVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp43 const auto constantSize = RENDER_NS::GpuProgramUtil::SpecializationByteSize(currConstant.type); in hash()

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