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Searched refs:Skin (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h58 struct Skin;
664 struct Skin { struct in GLTF2::AttributeType::RenderMode::FilterMode::WrapMode
701 Skin* skin { nullptr };
H A Ddata.h60 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::Skin>> skins;
H A Dgltf2_loader.cpp2309 bool JointsInSameScene(Skin const& skin, LoadResult& loadResult)
2324 RETURN_WITH_ERROR(loadResult, "Skin joints must belong to the same scene");
2332 auto skin = make_unique<Skin>();
H A Dgltf2_exporter.cpp2414 exportNode.skin = skinArray.emplace_back(make_unique<Skin>()).get(); in AttachSkin()
H A Dgltf2_importer.cpp936 bool BuildSkinIbmComponent(GLTF2::Skin const& skin, SkinIbmComponent& skinIbm) in BuildSkinIbmComponent()

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