Searched refs:ShaderThreadGroup (Results 1 - 18 of 18) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_bloom.h | 105 ShaderThreadGroup downscaleAndThresholdTGS { 1, 1, 1 }; 106 ShaderThreadGroup downscaleTGS { 1, 1, 1 }; 107 ShaderThreadGroup upscaleTGS { 1, 1, 1 }; 108 ShaderThreadGroup combineTGS { 1, 1, 1 };
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H A D | render_node_compute_generic.h | 91 ShaderThreadGroup threadGroupSize_ { 1u, 1u, 1u };
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H A D | render_node_mip_chain_post_process.h | 127 ShaderThreadGroup threadGroupSize { 1U, 1U, 1U };
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H A D | render_node_single_post_process.h | 125 ShaderThreadGroup threadGroupSize_ { 1u, 1u, 1u };
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H A D | render_bloom.cpp | 196 const ShaderThreadGroup tgs = psos_.downscaleAndThresholdTGS; 216 const ShaderThreadGroup tgs = psos_.downscaleTGS; in ComputeDownscale() 251 const ShaderThreadGroup tgs = psos_.upscaleTGS; in ComputeUpscale() 286 const ShaderThreadGroup tgs = psos_.combineTGS; in ComputeCombine()
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H A D | render_node_shader_passes_generic.cpp | 322 const ShaderThreadGroup tgs = shaderMgr.GetReflectionThreadGroupSize(shaderHandle); in ExecuteFrameCompute()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | shader_module_vk.h | 48 ShaderThreadGroup GetThreadGroupSize() const override; 63 ShaderThreadGroup stg_;
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H A D | shader_module_vk.cpp | 143 ShaderThreadGroup ShaderModuleVk::GetThreadGroupSize() const in GetThreadGroupSize()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | shader_module_gles.h | 67 ShaderThreadGroup GetThreadGroupSize() const override; 82 ShaderThreadGroup stg_;
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H A D | shader_module_gles.cpp | 265 ShaderThreadGroup ShaderModuleGLES::GetThreadGroupSize() const in GetThreadGroupSize()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_module.h | 48 virtual ShaderThreadGroup GetThreadGroupSize() const = 0;
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H A D | shader_manager.h | 212 ShaderThreadGroup GetReflectionThreadGroupSize(const RenderHandleReference& handle) const override; 213 ShaderThreadGroup GetReflectionThreadGroupSize(const RenderHandle& handle) const; 481 ShaderThreadGroup defaultSTG_; 529 ShaderThreadGroup GetReflectionThreadGroupSize(const RenderHandle& handle) const override;
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H A D | shader_manager.cpp | 1448 ShaderThreadGroup ShaderManager::GetReflectionThreadGroupSize(const RenderHandle& handle) const 1467 ShaderThreadGroup ShaderManager::GetReflectionThreadGroupSize(const RenderHandleReference& handle) const 2396 ShaderThreadGroup RenderNodeShaderManager::GetReflectionThreadGroupSize(const RenderHandle& handle) const
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_morph.h | 69 RENDER_NS::ShaderThreadGroup threadGroupSize_ { 1u, 1u, 1u };
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H A D | render_node_camera_single_post_process.h | 172 RENDER_NS::ShaderThreadGroup threadGroupSize_ { 1u, 1u, 1u };
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_layout_desc.h | 227 struct ShaderThreadGroup { struct
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H A D | intf_shader_pipeline_binder.h | 49 ShaderThreadGroup threadGroupCount;
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H A D | intf_shader_manager.h | 432 virtual ShaderThreadGroup GetReflectionThreadGroupSize(const RenderHandleReference& handle) const = 0; 748 virtual ShaderThreadGroup GetReflectionThreadGroupSize(const RenderHandle& handle) const = 0;
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