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Searched refs:ShaderSpecializationConstantView (Results 1 - 22 of 22) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_program.h33 ShaderSpecializationConstantView shaderSpecializationConstantView;
48 ShaderSpecializationConstantView shaderSpecializationConstantView;
H A Dshader_module.h43 virtual ShaderSpecializationConstantView GetSpecilization() const = 0;
H A Dshader_manager.h208 ShaderSpecializationConstantView GetReflectionSpecialization(const RenderHandleReference& handle) const override;
209 ShaderSpecializationConstantView GetReflectionSpecialization(const RenderHandle& handle) const;
479 ShaderSpecializationConstantView defaultSSCV_;
527 ShaderSpecializationConstantView GetReflectionSpecialization(const RenderHandle& handle) const override;
H A Dshader_manager.cpp1395 ShaderSpecializationConstantView ShaderManager::GetReflectionSpecialization(const RenderHandle& handle) const
1420 ShaderSpecializationConstantView ShaderManager::GetReflectionSpecialization(const RenderHandleReference& handle) const
2385 ShaderSpecializationConstantView RenderNodeShaderManager::GetReflectionSpecialization(const RenderHandle& handle) const
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dshader_module_vk.h45 ShaderSpecializationConstantView GetSpecilization() const override;
61 ShaderSpecializationConstantView sscv_;
H A Dshader_module_vk.cpp133 ShaderSpecializationConstantView ShaderModuleVk::GetSpecilization() const in GetSpecilization()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dshader_module_gles.h64 ShaderSpecializationConstantView GetSpecilization() const override;
80 ShaderSpecializationConstantView sscv_;
H A Dshader_module_gles.cpp255 ShaderSpecializationConstantView ShaderModuleGLES::GetSpecilization() const in GetSpecilization()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h419 virtual ShaderSpecializationConstantView GetReflectionSpecialization(const RenderHandleReference& handle) const = 0;
736 virtual ShaderSpecializationConstantView GetReflectionSpecialization(const RenderHandle& handle) const = 0;
H A Dpipeline_state_desc.h1318 struct ShaderSpecializationConstantView { struct
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp611 ShaderSpecializationConstantView specializations = shaderMgr.GetReflectionSpecialization(shader); in CreateComputePsos()
624 ShaderSpecializationConstantView specializations = shaderMgr.GetReflectionSpecialization(shader); in CreateComputePsos()
729 ShaderSpecializationConstantView specializations = shaderMgr.GetReflectionSpecialization(shader); in CreateRenderPsos()
742 ShaderSpecializationConstantView specializations = shaderMgr.GetReflectionSpecialization(shader); in CreateRenderPsos()
H A Drender_node_compute_generic.cpp77 const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(shader_); in InitNode()
H A Drender_node_fullscreen_generic.cpp53 const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(pipelineData_.shader); in InitNode()
H A Drender_motion_blur.cpp79 const ShaderSpecializationConstantView specView = in Init()
H A Drender_blur.cpp124 const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(renderData_.shader); in Execute()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.cpp203 const ShaderSpecializationConstantView sscv = in GetPsoData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp170 const ShaderSpecializationConstantView sscv = in ProcessSingleShadow()
H A Drender_node_default_env.cpp364 const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(shaderHandle); in GetPso()
H A Drender_node_default_depth_render_slot.cpp352 const ShaderSpecializationConstantView& sscv = in CreateDefaultShaderData()
H A Drender_node_default_material_deferred_shading.cpp403 const ShaderSpecializationConstantView& sscv = in CreateDefaultShaderData()
H A Drender_node_default_shadow_render_slot.cpp441 const ShaderSpecializationConstantView& sscv = shaderMgr.GetReflectionSpecialization(pcfShaders_.basic); in CreateDefaultShaderData()
H A Drender_node_default_material_render_slot.cpp671 const ShaderSpecializationConstantView& sscv = in CreateDefaultShaderData()

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