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Searched refs:ShaderPipelineBinder (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp49 void UpdateCustomPropertyMetadata(const json::value& customProperties, ShaderPipelineBinder::CustomPropertyData& cpd) in UpdateCustomPropertyMetadata()
106 vector<ShaderPipelineBinder::BindingPropertyData::SetAndBinding>& setAndBindings) in UpdateBindingPropertyMetadata()
184 ShaderPipelineBinder& shaderPipelineBinder) in ShaderPipelineBinderPropertyBindingSignal()
193 ShaderPipelineBinder::ShaderPipelineBinder( in ShaderPipelineBinder() function in ShaderPipelineBinder
251 void ShaderPipelineBinder::InitCustomProperties() in InitCustomProperties()
273 void ShaderPipelineBinder::EvaluateCustomPropertyBindings() in EvaluateCustomPropertyBindings()
296 void ShaderPipelineBinder::ClearBindings() in ClearBindings()
314 bool ShaderPipelineBinder::GetBindingValidity() const in GetBindingValidity()
332 RenderHandleReference ShaderPipelineBinder
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H A Dshader_pipeline_binder.h30 class ShaderPipelineBinder;
34 explicit ShaderPipelineBinderPropertyBindingSignal(ShaderPipelineBinder& shaderPipelineBinder);
40 ShaderPipelineBinder& shaderPipelineBinder_;
43 class ShaderPipelineBinder : public IShaderPipelineBinder { class
45 ShaderPipelineBinder() = delete;
46 ShaderPipelineBinder(
48 ~ShaderPipelineBinder() override = default;
H A Dshader_manager.cpp2013 return IShaderPipelineBinder::Ptr { new ShaderPipelineBinder((IShaderManager&)*this, handle, pipelineLayout) };
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp189 const auto& sRef = (const ShaderPipelineBinder&)(*shaderRef.get()); in ExecuteFrameGraphics()
276 const auto& sRef = (const ShaderPipelineBinder &)(*shaderRef.get()); in ExecuteFrameCompute()

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