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Searched refs:ShaderLoader (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp88 ShaderLoader::ShaderLoader(IFileManager& fileManager, ShaderManager& shaderManager, const DeviceBackendType type) in ShaderLoader() function in ShaderLoader
92 void ShaderLoader::Load(const ShaderManager::ShaderFilePathDesc& desc) in Load()
128 void ShaderLoader::LoadFile(const string_view uri, const bool forceReload) in LoadFile()
160 void ShaderLoader::HandleShaderFile( in HandleShaderFile()
201 void ShaderLoader::HandleShaderStateFile(const string_view fullFileName, const IDirectory::Entry& entry) in HandleShaderStateFile()
214 void ShaderLoader::HandlePipelineLayoutFile(const string_view fullFileName, const IDirectory::Entry& entry) in HandlePipelineLayoutFile()
231 void ShaderLoader::HandleVertexInputDeclarationFile(const string_view fullFileName, const IDirectory::Entry& entry) in HandleVertexInputDeclarationFile()
250 void ShaderLoader::RecurseDirectory(const string_view currentPath, const IDirectory& directory) in RecurseDirectory()
277 ShaderLoader
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H A Dshader_loader.h43 /** ShaderLoader.
47 class ShaderLoader { class
53 ShaderLoader(CORE_NS::IFileManager& fileManager, ShaderManager& shaderManager, DeviceBackendType type);
56 ~ShaderLoader() = default;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h47 class ShaderLoader;
343 BASE_NS::unique_ptr<ShaderLoader> shaderLoader_;
H A Dshader_manager.cpp2125 shaderLoader_ = make_unique<ShaderLoader>(*fileMgr_, *this, device_.GetBackendType());

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