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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp940 float Sgn(float a) in Sgn() function
1060 const Math::Vec4 q = inverseProjection * Math::Vec4(Sgn(plane.x), Sgn(plane.y), 1.0f, 1.0f); in CalculateObliqueProjectionMatrix()

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