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Searched refs:SetRenderHandle (Results 1 - 9 of 9) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_bitmap.h52 virtual void SetRenderHandle(RENDER_NS::RenderHandleReference, const BASE_NS::Math::UVec2 size) = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dcomponent_dll.cpp122 void SetRenderHandle(RENDER_NS::RenderHandleReference handle, const BASE_NS::Math::UVec2 size) override
H A Dpostprocess_effect_impl.cpp143 sh->SetRenderHandle(target, imageEntity);
H A Dscene_holder.h367 void SetRenderHandle(const CORE_NS::Entity& target, const CORE_NS::Entity& source);
H A Dscene_impl.cpp823 bitmap.second.bitmap->SetRenderHandle({}, { 0, 0 }); in DetachScene()
H A Dmaterial_impl.cpp486 uriBitmap->SetRenderHandle(handle, size); in CheckImageHandle()
H A Dscene_holder.cpp1263 void SceneHolder::SetRenderHandle(const CORE_NS::Entity& target, const CORE_NS::Entity& source) in SetRenderHandle() function in SceneHolder
/foundation/graphic/graphic_3d/3d_scene_adapter/src/
H A Dscene_adapter.cpp467 bitmap_->SetRenderHandle(swapchainHandle_, in AttachSwapchain()
/foundation/graphic/graphic_3d/kits/js/src/
H A DSceneJS.cpp1013 data->bitmap_->SetRenderHandle(data->imageHandle_, { gpuDesc.width, gpuDesc.height }); in CreateImage()

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