Searched refs:SetGameScene (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_surface/utils/frame_report/test/unittest/ |
H A D | frame_report_test.cpp | 53 * Function: SetGameScene 57 * CaseDescription: 1. call SetGameScene 62 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_BACKGROUND); in HWTEST_F() 65 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_FOREGROUND); in HWTEST_F() 67 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_SCHED); in HWTEST_F() 70 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_BACKGROUND); in HWTEST_F() 73 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_ERROR_STATE); in HWTEST_F() 87 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_BACKGROUND); in HWTEST_F() 91 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_SCHED); in HWTEST_F()
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/foundation/graphic/graphic_surface/utils/frame_report/test/fuzztest/framereport_fuzzer/ |
H A D | framereport_fuzzer.cpp | 58 Rosen::FrameReport::GetInstance().SetGameScene(pid, state); in DoSetGameScene()
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/foundation/graphic/graphic_surface/utils/frame_report/export/ |
H A D | frame_report.h | 35 void SetGameScene(int32_t pid, int32_t state);
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/foundation/graphic/graphic_surface/utils/frame_report/src/ |
H A D | frame_report.cpp | 63 void FrameReport::SetGameScene(int32_t pid, int32_t state) in SetGameScene() function in OHOS::Rosen::FrameReport 65 LOGI("FrameReport::SetGameScene pid = %{public}d state = %{public}d ", pid, state); in SetGameScene() 69 LOGI("FrameReport::SetGameScene Game Background Current Pid = %{public}d " in SetGameScene() 84 LOGW("FrameReport::SetGameScene state error!"); in SetGameScene()
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/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/ |
H A D | rs_render_service_connection.cpp | 1886 FrameReport::GetInstance().SetGameScene(info.pid, info.state);
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