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Searched refs:SetEntity (Results 1 - 15 of 15) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_ecs_animation.h31 virtual void SetEntity(CORE_NS::Entity entity) = 0;
54 virtual void SetEntity(CORE_NS::IEcs& ecs, CORE_NS::Entity entity) = 0;
H A Dintf_ecs_object.h67 virtual void SetEntity(CORE_NS::IEcs::Ptr ecs, CORE_NS::Entity entity) = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dintf_postprocess_private.h28 virtual void SetEntity(CORE_NS::Entity entity, SceneHolder::Ptr sh, bool preferEcsValues) = 0;
H A Drender_configuration_impl.cpp61 ecsObject_->SetEntity(ecs, renderConfiguration);
H A Dnode_impl.cpp305 void NodeImpl::SetEntity(CORE_NS::IEcs::Ptr ecs, CORE_NS::Entity entity) in SetEntity() function in NodeImpl
308 return ecsObject_->SetEntity(ecs, entity); in SetEntity()
756 ecsObject->SetEntity(sceneHolder->GetEcs(), entity); in SetPathWithEcsNode()
797 self->EcsObject()->SetEntity(sceneHolder->GetEcs(), entity); in SetPathWithoutNode()
1234 SetEntity(ecsObject_->GetEcs(), {}); in ReleaseEntityOwnership()
H A Dpostprocess_impl.cpp156 void SetEntity(CORE_NS::Entity entity, SceneHolder::Ptr sh, bool preferEcsValues) override
170 ecsObject_->SetEntity(ecs, ecs->GetEntityManager().GetReferenceCounted(entity));
H A Decs_animation.h89 void SetEntity(CORE_NS::Entity entity) override
244 void SetEntity(CORE_NS::IEcs& ecs, CORE_NS::Entity entity) override;
H A Dcamera_impl.cpp166 interface_cast<IPostProcessPrivate>(postProcessBridge)->SetEntity(entity, sh, false);
179 ppo->SetEntity(entity, sh, true);
H A Decs_object.cpp68 void SetEntity(CORE_NS::IEcs::Ptr ecs, CORE_NS::Entity entity) override
H A Dnode_impl.h145 void SetEntity(CORE_NS::IEcs::Ptr ecs, CORE_NS::Entity entity) override;
H A Dmesh_impl.cpp166 self->EcsObject()->SetEntity(sceneHolder->GetEcs(), meshEntinty);
H A Decs_animation.cpp268 void EcsAnimation::SetEntity(CORE_NS::IEcs& ecs, CORE_NS::Entity entity) in SetEntity() function in EcsAnimation
600 track.SetEntity(trackEntity); in OnAnimationTrackChanged()
H A Dscene_impl.cpp348 ecsAnimation->SetEntity(*sceneHolder->GetEcs(), entity);
H A Dmaterial_impl.cpp192 self->EcsObject()->SetEntity(sceneHolder->GetEcs(), materialEntity);
H A Dscene_holder.cpp1139 animations_[animation.entity.id]->SetEntity(*ecs_, animation.entity); in ResolveAnimations()

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