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Searched refs:ScissorDesc (Results 1 - 25 of 39) sorted by relevance

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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.h66 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor,
70 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor,
H A Drender_node_default_shadows_blur.cpp187 const ScissorDesc scissor { 0, 0, tempImage.width, tempImage.height }; in ProcessSingleShadow()
195 const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, in RenderData()
232 const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, in RenderBlur()
H A Drender_node_default_env.h119 RENDER_NS::ScissorDesc scissorDesc;
H A Drender_copy_helper.cpp111 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute()
H A Drender_node_default_material_deferred_shading.h163 RENDER_NS::ScissorDesc scissorDesc;
H A Drender_node_default_depth_render_slot.h128 RENDER_NS::ScissorDesc scissorDesc;
H A Drender_node_default_shadow_render_slot.h138 RENDER_NS::ScissorDesc scissorDesc;
H A Drender_node_default_material_render_slot.h158 RENDER_NS::ScissorDesc scissorDesc;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.h52 static RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera);
79 RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera) override;
H A Drender_node_scene_util.cpp202 ScissorDesc RenderNodeSceneUtil::CreateScissorFromCamera(const RenderCamera& camera) in CreateScissorFromCamera()
212 return ScissorDesc { in CreateScissorFromCamera()
420 ScissorDesc RenderNodeSceneUtilImpl::CreateScissorFromCamera(const RenderCamera& camera) in CreateScissorFromCamera()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_node_context_pso_manager.h29 struct ScissorDesc;
H A Dintf_render_node_util.h103 virtual ScissorDesc CreateDefaultScissor(const RenderPass& renderPass) const = 0;
H A Dintf_render_command_list.h346 virtual void SetDynamicStateScissor(const ScissorDesc& scissorDesc) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_back_buffer.h86 ScissorDesc currentScissorDesc_;
H A Drender_bloom.h129 ScissorDesc baseScissorDesc_;
H A Drender_copy.cpp139 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute()
H A Drender_node_fullscreen_generic.cpp107 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrame()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.h57 ScissorDesc CreateDefaultScissor(const RenderPass& renderPass) const override;
H A Dnode_context_pso_manager.h38 struct ScissorDesc;
H A Drender_command_list.h394 ScissorDesc scissorDesc;
571 void SetDynamicStateScissor(const ScissorDesc& scissorDesc) override;
H A Drender_node_util.cpp346 ScissorDesc RenderNodeUtil::CreateDefaultScissor(const RenderPass& renderPass) const in CreateDefaultScissor()
348 return ScissorDesc { in CreateDefaultScissor()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h121 virtual RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera) = 0;
/foundation/graphic/graphic_3d/lume/LumeFont/src/
H A Dfont_defs.h47 RENDER_NS::ScissorDesc scissor;
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h142 void SetScissor(const RenderPassDesc::RenderArea& ra, const ScissorDesc& sd);
279 ScissorDesc scissorBox_;
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp140 const ScissorDesc scissorDesc = renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultScissor(renderPass_); in RenderData()

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