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Searched refs:SceneUtil (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.h37 class SceneUtil : public ISceneUtil { class
39 explicit SceneUtil(IGraphicsContext& graphicsContext);
40 ~SceneUtil() override = default;
H A Dscene_util.cpp116 SceneUtil::SceneUtil(IGraphicsContext& graphicsContext) : graphicsContext_(graphicsContext) {}
118 Entity SceneUtil::CreateCamera(
151 void SceneUtil::UpdateCameraViewport(IEcs& ecs, Entity entity, const Math::UVec2& renderResolution) const in UpdateCameraViewport()
172 void SceneUtil::UpdateCameraViewport( in UpdateCameraViewport()
210 void SceneUtil::CameraLookAt( in CameraLookAt()
250 Entity SceneUtil::CreateLight( in CreateLight()
316 SceneUtil::ReflectionPlane CreateReflectionPlaneObjectFromEntity( in CreateReflectionPlaneObjectFromEntity()
319 SceneUtil::ReflectionPlane plane; in CreateReflectionPlaneObjectFromEntity()
379 void SceneUtil
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.h44 class SceneUtil;
101 BASE_NS::unique_ptr<SceneUtil> sceneUtil_;
H A Dgraphics_context.cpp308 sceneUtil_ = make_unique<SceneUtil>(*this); in Init()

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