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Help
Searched
refs:SceneUtil
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.h
37
class
SceneUtil
: public ISceneUtil {
class
39
explicit
SceneUtil
(IGraphicsContext& graphicsContext);
40
~
SceneUtil
() override = default;
H
A
D
scene_util.cpp
116
SceneUtil
::
SceneUtil
(IGraphicsContext& graphicsContext) : graphicsContext_(graphicsContext) {}
118
Entity
SceneUtil
::CreateCamera(
151
void
SceneUtil
::UpdateCameraViewport(IEcs& ecs, Entity entity, const Math::UVec2& renderResolution) const
in UpdateCameraViewport()
172
void
SceneUtil
::UpdateCameraViewport(
in UpdateCameraViewport()
210
void
SceneUtil
::CameraLookAt(
in CameraLookAt()
250
Entity
SceneUtil
::CreateLight(
in CreateLight()
316
SceneUtil
::ReflectionPlane CreateReflectionPlaneObjectFromEntity(
in CreateReflectionPlaneObjectFromEntity()
319
SceneUtil
::ReflectionPlane plane;
in CreateReflectionPlaneObjectFromEntity()
379
void
SceneUtil
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H
A
D
graphics_context.h
44
class
SceneUtil
;
101
BASE_NS::unique_ptr<
SceneUtil
> sceneUtil_;
H
A
D
graphics_context.cpp
308
sceneUtil_ = make_unique<
SceneUtil
>(*this);
in Init()
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