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Searched
refs:SceneNode
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
node_system.cpp
172
virtual NodeSystem::
SceneNode
* GetNode(Entity const& entity) const = 0;
177
class NodeSystem::
SceneNode
: public ISceneNode {
class in NodeSystem
186
SceneNode
(const
SceneNode
& other) = delete;
187
SceneNode
& operator=(const
SceneNode
& node) = delete;
189
SceneNode
(Entity entity, NodeAccess& nodeAccess) : entity_(entity), nodeAccess_(nodeAccess) {}
in SceneNode()
function in NodeSystem::SceneNode
191
~
SceneNode
() override = default;
477
SceneNode
* PopChildNoRefresh()
in PopChildNoRefresh()
493
vector<
SceneNode
*> children
[all...]
H
A
D
node_system.h
75
class
SceneNode
;
81
NodeInfo ProcessNode(
SceneNode
* node, const bool parentEnabled, const CORE_NS::ComponentQuery::ResultRow* row);
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