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Searched refs:SWITCH (Results 1 - 21 of 21) sorted by relevance

/foundation/arkui/ace_engine/test/unittest/core/pattern/toggle/
H A Dtoggle_switch_test_ng.cpp101 toggleModelNG.Create(ToggleType::SWITCH, IS_ON); in HWTEST_F()
156 toggleModelNG.Create(ToggleType::SWITCH, IS_ON); in HWTEST_F()
210 toggleModelNG.Create(ToggleType::SWITCH, IS_ON); in HWTEST_F()
267 toggleModelNG.Create(ToggleType::SWITCH, IS_ON); in HWTEST_F()
324 toggleModelNG.Create(ToggleType::SWITCH, IS_ON); in HWTEST_F()
381 toggleModelNG.Create(ToggleType::SWITCH, IS_ON); in HWTEST_F()
438 toggleModelNG.Create(ToggleType::SWITCH, IS_ON); in HWTEST_F()
494 toggleModelNG.Create(ToggleType::SWITCH, IS_ON); in HWTEST_F()
550 toggleModelNG.Create(ToggleType::SWITCH, IS_ON); in HWTEST_F()
608 toggleModelNG.Create(ToggleType::SWITCH, IS_O in HWTEST_F()
[all...]
H A Dtoggle_test_ng.cpp60 const std::vector<NG::ToggleType> TOGGLE_TYPE = { ToggleType::CHECKBOX, ToggleType::BUTTON, ToggleType::SWITCH };
1691 toggleModelNG.Create(ToggleType::SWITCH, true); in HWTEST_F()
1716 toggleModelNG.Create(ToggleType::SWITCH, true); in HWTEST_F()
1801 toggleModelNG.CreateFrameNode(0, ToggleType::SWITCH, true); in HWTEST_F()
1831 toggleModelNG.CreateFrameNode(0, ToggleType::SWITCH, true); in HWTEST_F()
H A Dtoggle_content_modifier_add_test_ng.cpp46 const std::vector<NG::ToggleType> TOGGLE_TYPE = { ToggleType::CHECKBOX, ToggleType::BUTTON, ToggleType::SWITCH };
H A Dtoggle_content_modifier_test_ng.cpp44 const std::vector<NG::ToggleType> TOGGLE_TYPE = { ToggleType::CHECKBOX, ToggleType::BUTTON, ToggleType::SWITCH };
/foundation/arkui/ace_engine/frameworks/core/components/checkable/
H A Dcheckable_component.cpp66 } else if (checkableType_ == CheckableType::SWITCH) { in CreateRenderNode()
89 : CheckableComponent(CheckableType::SWITCH, theme), CheckableValue<bool>(DEFAULT_SWITCH_VALUE) in SwitchComponent()
H A Dcheckable_component.h35 SWITCH, member in OHOS::Ace::CheckableType
H A Drender_switch.cpp458 switchEvent_ = VoiceEvent(component_->GetMultimodalProperties().voiceLabel, SceneLabel::SWITCH); in SubscribeMultiModal()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/ark_theme/theme_apply/
H A Djs_toggle_theme.h36 case NG::ToggleType::SWITCH: in ApplyTheme()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_toggle.h25 SWITCH, member in OHOS::Ace::Framework::ToggleType
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/toggle/
H A Dtoggle_model.h31 SWITCH, member in OHOS::Ace::NG::ToggleType
H A Dtoggle_model_ng.cpp40 if (AceType::InstanceOf<SwitchPattern>(pattern) && toggleType == ToggleType::SWITCH) { in Create()
74 case ToggleType::SWITCH: { in CreateFrameNode()
/foundation/arkui/ace_engine/frameworks/core/event/multimodal/
H A Dvoice_event.h30 SWITCH, member in OHOS::Ace::SceneLabel
/foundation/multimodalinput/input/service/touch_event_normalize/include/
H A Dtouch_event_normalize.h40 SWITCH, member in OHOS::MMI::final::DeviceType
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H A Dtoggle_model_impl.cpp40 } else if (toggleType == NG::ToggleType::SWITCH) { in Create()
77 } else if (toggleType == NG::ToggleType::SWITCH) { in Create()
/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/
H A Dcj_toggle_ffi.cpp28 const std::vector<ToggleType> TOGGOLE_TYPES = { ToggleType::CHECKBOX, ToggleType::SWITCH, ToggleType::BUTTON };
/foundation/arkui/ace_engine/frameworks/bridge/common/dom/
H A Ddom_switch.cpp190 if (multimodalAttr.IsValid() && !multimodalAttr.IsUnavailable() && multimodalAttr.scene == SceneLabel::SWITCH) { in PrepareSpecializedComponent()
H A Ddom_node.cpp2161 if (!multimodalAttr.IsValid() || multimodalAttr.IsUnavailable() || multimodalAttr.scene == SceneLabel::SWITCH) { in UpdateMultimodalComponent()
/foundation/arkui/ace_engine_lite/frameworks/src/core/base/
H A Dkeys.h281 KEYWORD(SWITCH, switch) // tag name
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_native_toggle_bridge.cpp418 toggleParams->toggleType = ToggleType::SWITCH; in ParseParams()
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dview_model.cpp127 auto frameNode = ToggleModelNG::CreateFrameNode(nodeId, NG::ToggleType::SWITCH, false); in createToggleNode()
/foundation/arkui/ace_engine/frameworks/core/components/declaration/common/
H A Ddeclaration.cpp573 { "switch", SceneLabel::SWITCH }, in SetAttr()

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