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Searched refs:SPOT (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/
H A Dconstants.h44 SPOT = 3 member in OHOS::Render3D::LightType
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dlight_component.h31 enum class Type : uint8_t { DIRECTIONAL = 0, POINT = 1, SPOT = 2 }; member in Type
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dlight_component_manager.cpp33 DECL_ENUM(CORE3D_NS::LightComponent::Type, SPOT, "Spot")
/foundation/graphic/graphic_3d/kits/js/include/
H A DLightJS.h35 SPOT = 2, enumerator
/foundation/graphic/graphic_3d/kits/js/src/
H A DLightJS.cpp37 DECL_ENUM(LightType, SPOT); in RegisterEnums()
279 : BaseObject<SpotLightJS>(e, i), BaseLight(BaseLight::LightType::SPOT) in SpotLightJS()
H A DSceneJS.cpp733 case BaseLight::SPOT: { in CreateLight()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h141 enum class LightType : int { INVALID, DIRECTIONAL, POINT, SPOT, AMBIENT }; member in GLTF2::AttributeType::RenderMode::LightType
764 // SPOT
H A Dgltf2_util.cpp548 out = LightType::SPOT; in GetLightType()
562 case LightType::SPOT: in GetLightType()
H A Dgltf2_exporter.cpp548 case LightComponent::Type::SPOT: in ExportGltfLight()
549 exportLight->type = LightType::SPOT; in ExportGltfLight()
2107 if ((light->type == LightType::POINT || light->type == LightType::SPOT) && light->positional.range > 0.f) { in ExportKHRLights()
2110 if (light->type == LightType::SPOT) { in ExportKHRLights()
H A Dgltf2_importer.cpp458 case GLTF2::LightType::SPOT: in ConvertToCoreLightType()
459 return LightComponent::Type::SPOT; in ConvertToCoreLightType()
1923 if (component.type == LightComponent::Type::POINT || component.type == LightComponent::Type::SPOT) { in CreateLight()
1927 if (component.type == LightComponent::Type::SPOT) { in CreateLight()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp2066 } else if (lightComponent.type == LightComponent::Type::SPOT) {

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