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Searched refs:SINGLE_SHOT (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/metaobject/include/meta/api/
H A Dtimer.h35 enum TimerType { SINGLE_SHOT, RECURRING }; enumerator
176 t.Start(interval, BASE_NS::move(func), Timer::SINGLE_SHOT, queue); in SingleShotTimer()
190 t.Start(interval, BASE_NS::move(func), Timer::SINGLE_SHOT, queueId); in SingleShotTimer()
/foundation/graphic/graphic_3d/lume/metaobject/test/src/api/
H A DTimerTest.cpp169 TimeSpan::Milliseconds(100), [&count] { ++count; }, Timer::SINGLE_SHOT, queueId_.ToUid())); in HWTEST_F()
198 TimeSpan::Milliseconds(100), [&count] { ++count; }, Timer::SINGLE_SHOT, queueId_.ToUid())); in HWTEST_F()

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