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Searched refs:SHADER_PATH (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEngine/tools/
H A DCompilerShader.sh21 SHADER_PATH=$4
48 $TEST_TOOL_PATH/LumeShaderCompiler --optimize --source $SHADER_PATH --include $PROJECT_ROOT/LumeRender/api/
50 $TEST_TOOL_PATH/LumeShaderCompiler --optimize --source $SHADER_PATH --include $PROJECT_ROOT/Lume_3D/api/ --include $PROJECT_ROOT/LumeRender/api/
/foundation/graphic/graphic_3d/lume/LumeRender/src/plugin/
H A Dstatic_plugin.cpp50 constexpr string_view SHADER_PATH = "rofsRndr://shaders/"; member
67 fileManager.RegisterPath(SHADERS, SHADER_PATH, false); in CreatePlugin()
82 fileManager.UnregisterPath(SHADERS, SHADER_PATH); in DestroyPlugin()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/
H A Dcomponent_dll.cpp81 constexpr string_view SHADER_PATH = "dotfieldrofs://shaders/"; member
187 fm.RegisterPath(SHADERS, SHADER_PATH, false); in Initialize()
215 fm.UnregisterPath(SHADERS, SHADER_PATH); in Uninitialize()

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