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Searched refs:SETWRITEMASK (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h260 enum StencilSetFlags { SETOP = 1, SETCOMPAREMASK = 2, SETCOMPAREOP = 4, SETREFERENCE = 8, SETWRITEMASK = 16 }; enumerator
H A Drender_backend_gles.cpp2310 if (frontFlags & StencilSetFlags::SETWRITEMASK) { in SetStencilState()
2324 if (backFlags & StencilSetFlags::SETWRITEMASK) { in SetStencilState()
2357 setFront |= StencilSetFlags::SETWRITEMASK; in RenderCommandDynamicStateStencil()
2375 setBack |= StencilSetFlags::SETWRITEMASK; in RenderCommandDynamicStateStencil()
2748 StencilSetFlags::SETREFERENCE | StencilSetFlags::SETWRITEMASK); in PrimeDepthStencilState()
2866 setFront |= StencilSetFlags::SETWRITEMASK; in UpdateStencilState()
2869 setBack |= StencilSetFlags::SETWRITEMASK; in UpdateStencilState()

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