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Searched refs:SCENETYPEMUSIC (Results 1 - 2 of 2) sorted by relevance

/foundation/multimedia/audio_framework/test/fuzztest/audioeffectchain_fuzzer/
H A Daudio_effect_chain_fuzzer.cpp33 const char* SCENETYPEMUSIC = "SCENE_MUSIC"; member
67 const char *sceneType = SCENETYPEMUSIC; in EffectChainManagerInitCbFuzzTest()
80 const char *sceneType = SCENETYPEMUSIC; in EffectChainManagerCreateCbFuzzTest()
107 EffectChainManagerInitCb(SCENETYPEMUSIC); in EffectChainManagerAddSessionInfoFuzzTest()
110 EffectChainManagerAddSessionInfo(SCENETYPEMUSIC, SESSIONIDDEFAULT, pack); in EffectChainManagerAddSessionInfoFuzzTest()
118 EffectChainManagerInitCb(SCENETYPEMUSIC); in EffectChainManagerDeleteSessionInfoFuzzTest()
121 EffectChainManagerAddSessionInfo(SCENETYPEMUSIC, SESSIONIDDEFAULT, pack); in EffectChainManagerDeleteSessionInfoFuzzTest()
122 EffectChainManagerDeleteSessionInfo(SCENETYPEMUSIC, SESSIONIDDEFAULT); in EffectChainManagerDeleteSessionInfoFuzzTest()
131 EffectChainManagerInitCb(SCENETYPEMUSIC); in EffectChainManagerReturnEffectChannelInfoFuzzTest()
134 EffectChainManagerAddSessionInfo(SCENETYPEMUSIC, SESSIONIDDEFAUL in EffectChainManagerReturnEffectChannelInfoFuzzTest()
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/foundation/multimedia/audio_framework/test/fuzztest/audioeffect_fuzzer/
H A Daudio_effect_fuzzer.cpp32 const string SCENETYPEMUSIC = "SCENE_MUSIC"; member
357 AudioEffectChainManager::GetInstance()->CheckAndReleaseCommonEffectChain(SCENETYPEMUSIC); in CheckAndReleaseCommonEffectChainFuzzTest()
369 std::string sceneType = SCENETYPEMUSIC; in UpdateCurrSceneTypeFuzzTest()
383 const std::string sinkSceneType = SCENETYPEMUSIC; in CheckSceneTypeMatchFuzzTest()
384 const std::string sceneType = SCENETYPEMUSIC; in CheckSceneTypeMatchFuzzTest()

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