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Searched
refs:SCENETYPEMUSIC
(Results
1 - 2
of
2
) sorted by relevance
/foundation/multimedia/audio_framework/test/fuzztest/audioeffectchain_fuzzer/
H
A
D
audio_effect_chain_fuzzer.cpp
33
const char*
SCENETYPEMUSIC
= "SCENE_MUSIC";
member
67
const char *sceneType =
SCENETYPEMUSIC
;
in EffectChainManagerInitCbFuzzTest()
80
const char *sceneType =
SCENETYPEMUSIC
;
in EffectChainManagerCreateCbFuzzTest()
107
EffectChainManagerInitCb(
SCENETYPEMUSIC
);
in EffectChainManagerAddSessionInfoFuzzTest()
110
EffectChainManagerAddSessionInfo(
SCENETYPEMUSIC
, SESSIONIDDEFAULT, pack);
in EffectChainManagerAddSessionInfoFuzzTest()
118
EffectChainManagerInitCb(
SCENETYPEMUSIC
);
in EffectChainManagerDeleteSessionInfoFuzzTest()
121
EffectChainManagerAddSessionInfo(
SCENETYPEMUSIC
, SESSIONIDDEFAULT, pack);
in EffectChainManagerDeleteSessionInfoFuzzTest()
122
EffectChainManagerDeleteSessionInfo(
SCENETYPEMUSIC
, SESSIONIDDEFAULT);
in EffectChainManagerDeleteSessionInfoFuzzTest()
131
EffectChainManagerInitCb(
SCENETYPEMUSIC
);
in EffectChainManagerReturnEffectChannelInfoFuzzTest()
134
EffectChainManagerAddSessionInfo(
SCENETYPEMUSIC
, SESSIONIDDEFAUL
in EffectChainManagerReturnEffectChannelInfoFuzzTest()
[all...]
/foundation/multimedia/audio_framework/test/fuzztest/audioeffect_fuzzer/
H
A
D
audio_effect_fuzzer.cpp
32
const string
SCENETYPEMUSIC
= "SCENE_MUSIC";
member
357
AudioEffectChainManager::GetInstance()->CheckAndReleaseCommonEffectChain(
SCENETYPEMUSIC
);
in CheckAndReleaseCommonEffectChainFuzzTest()
369
std::string sceneType =
SCENETYPEMUSIC
;
in UpdateCurrSceneTypeFuzzTest()
383
const std::string sinkSceneType =
SCENETYPEMUSIC
;
in CheckSceneTypeMatchFuzzTest()
384
const std::string sceneType =
SCENETYPEMUSIC
;
in CheckSceneTypeMatchFuzzTest()
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