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Searched refs:Rotation (Results 1 - 25 of 88) sorted by relevance

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/foundation/window/window_manager/dmserver/include/
H A Dscreen_rotation_controller.h55 static bool IsDisplayRotationVertical(Rotation rotation);
56 static bool IsDisplayRotationHorizontal(Rotation rotation);
58 static DisplayOrientation ConvertRotationToDisplayOrientation(Rotation rotation);
60 static Rotation GetCurrentDisplayRotation();
62 static void SetScreenRotation(Rotation targetRotation, bool withAnimation = true);
63 static Rotation CalcTargetDisplayRotation(Orientation requestedOrientation,
66 static Rotation ConvertDeviceToDisplayRotation(DeviceRotation sensorRotationConverted);
82 static Rotation ProcessAutoRotationPortraitOrientation(DeviceRotation sensorRotationConveted);
83 static Rotation ProcessAutoRotationLandscapeOrientation(DeviceRotation sensorRotationConveted);
89 static std::map<DeviceRotation, Rotation> deviceToDisplayRotationMap
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H A Dabstract_display.h39 static inline bool IsVertical(Rotation rotation) in IsVertical()
41 return (rotation == Rotation::ROTATION_0 || rotation == Rotation::ROTATION_180); in IsVertical()
54 Rotation GetRotation() const;
69 bool RequestRotation(Rotation rotation);
84 Rotation rotation_ { Rotation::ROTATION_0 };
H A Dabstract_screen_controller.h64 bool SetRotation(ScreenId screenId, Rotation rotationAfter, bool isFromWindow, bool withAnimation = true);
89 static inline bool IsVertical(Rotation rotation) in IsVertical()
91 return (rotation == Rotation::ROTATION_0 || rotation == Rotation::ROTATION_180); in IsVertical()
94 Rotation rotationAfter, bool withAnimation);
124 void SetDisplayNode(Rotation rotationAfter, const std::shared_ptr<RSDisplayNode>& displayNode,
/foundation/window/window_manager/dmserver/src/
H A Dscreen_rotation_controller.cpp30 Rotation ScreenRotationController::currentDisplayRotation_;
34 Rotation ScreenRotationController::lastSensorDecidedRotation_;
35 Rotation ScreenRotationController::rotationLockedRotation_;
38 std::map<DeviceRotation, Rotation> ScreenRotationController::deviceToDisplayRotationMap_;
39 std::map<Rotation, DisplayOrientation> ScreenRotationController::displayToDisplayOrientationMap_;
103 Rotation targetDisplayRotation = CalcTargetDisplayRotation(orientation, deviceRotation); in HandleSensorEventInput()
107 Rotation ScreenRotationController::GetCurrentDisplayRotation() in GetCurrentDisplayRotation()
128 Rotation ScreenRotationController::CalcTargetDisplayRotation( in CalcTargetDisplayRotation()
167 Rotation ScreenRotationController::ProcessAutoRotationPortraitOrientation(DeviceRotation sensorRotationConverted) in ProcessAutoRotationPortraitOrientation()
176 Rotation ScreenRotationControlle
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H A Ddisplay_cutout_controller.cpp189 Rotation rotation, uint32_t displayHeight, uint32_t displayWidth) in CalcBuiltInDisplayWaterfallRectsByRotation()
196 case Rotation::ROTATION_0: { in CalcBuiltInDisplayWaterfallRectsByRotation()
204 case Rotation::ROTATION_90: { in CalcBuiltInDisplayWaterfallRectsByRotation()
212 case Rotation::ROTATION_180: { in CalcBuiltInDisplayWaterfallRectsByRotation()
220 case Rotation::ROTATION_270: { in CalcBuiltInDisplayWaterfallRectsByRotation()
250 Rotation currentRotation = displayInfo->GetRotation(); in TransferBoundingRectsByRotation()
252 if (currentRotation == Rotation::ROTATION_0) { in TransferBoundingRectsByRotation()
266 case Rotation::ROTATION_90: { in TransferBoundingRectsByRotation()
270 case Rotation::ROTATION_180: { in TransferBoundingRectsByRotation()
274 case Rotation in TransferBoundingRectsByRotation()
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H A Dabstract_screen.cpp436 Rotation AbstractScreen::CalcRotation(Orientation orientation) const in CalcRotation()
440 return Rotation::ROTATION_0; in CalcRotation()
446 return Rotation::ROTATION_0; in CalcRotation()
449 return isVerticalScreen ? Rotation::ROTATION_0 : Rotation::ROTATION_90; in CalcRotation()
452 return isVerticalScreen ? Rotation::ROTATION_90 : Rotation::ROTATION_0; in CalcRotation()
455 return isVerticalScreen ? Rotation::ROTATION_180 : Rotation::ROTATION_270; in CalcRotation()
458 return isVerticalScreen ? Rotation in CalcRotation()
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/foundation/window/window_manager/window_scene/screen_session_manager/src/
H A Dscreen_cutout_controller.cpp33 std::map<DeviceRotationValue, Rotation> ScreenCutoutController::deviceToDisplayRotationMap_;
63 Rotation currentRotation = screenProperty.GetScreenRotation(); in ConvertBoundaryRectsByRotation()
72 if (currentRotation == Rotation::ROTATION_0) { in ConvertBoundaryRectsByRotation()
80 case Rotation::ROTATION_90: { in ConvertBoundaryRectsByRotation()
84 case Rotation::ROTATION_180: { in ConvertBoundaryRectsByRotation()
88 case Rotation::ROTATION_270: { in ConvertBoundaryRectsByRotation()
197 void ScreenCutoutController::CalcWaterfallRectsByRotation(Rotation rotation, uint32_t displayWidth, in CalcWaterfallRectsByRotation()
201 case Rotation::ROTATION_0: { in CalcWaterfallRectsByRotation()
211 case Rotation::ROTATION_90: { in CalcWaterfallRectsByRotation()
220 case Rotation in CalcWaterfallRectsByRotation()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/folder_stack/
H A Dfolder_stack_event_info.h28 FolderEventInfo(FoldStatus foldStatus, bool intoHover, Rotation rotation, WindowMode windowMode) in FolderEventInfo()
44 Rotation GetRotation() const in GetRotation()
57 Rotation appRotation_ = Rotation::ROTATION_0;
/foundation/window/window_manager/window_scene/session/screen/include/
H A Dscreen_property.h97 void SetScreenRotation(Rotation rotation);
98 Rotation GetScreenRotation() const;
99 void UpdateScreenRotation(Rotation rotation);
149 static inline bool IsVertical(Rotation rotation) in IsVertical()
151 return (rotation == Rotation::ROTATION_0 || rotation == Rotation::ROTATION_180); in IsVertical()
182 Rotation screenRotation_ { Rotation::ROTATION_0 };
/foundation/arkui/ace_engine/frameworks/core/common/
H A Ddisplay_info.h44 * souce is Rosen::Rotation
46 enum class Rotation : uint32_t { class
92 Rotation GetRotation() in GetRotation()
97 void SetRotation(Rotation rotation) in SetRotation()
145 Rotation rotation_ = Rotation::ROTATION_0;
/foundation/window/window_manager/window_scene/screen_session_manager/include/
H A Dscreen_cutout_controller.h42 void CalcWaterfallRectsByRotation(Rotation rotation, uint32_t displayHeight, uint32_t displayWidth,
52 bool IsDisplayRotationHorizontal(Rotation rotation);
54 Rotation ConvertDeviceToDisplayRotation(DeviceRotationValue deviceRotation);
55 Rotation GetCurrentDisplayRotation(DisplayId displayId);
59 static std::map<DeviceRotationValue, Rotation> deviceToDisplayRotationMap_;
/foundation/window/window_manager/window_scene/test/dms_unittest/
H A Dscreen_cutout_controller_test.cpp279 Rotation rotation; in HWTEST_F()
283 rotation = Rotation::ROTATION_0; in HWTEST_F()
286 rotation = Rotation::ROTATION_90; in HWTEST_F()
288 rotation = Rotation::ROTATION_180; in HWTEST_F()
290 rotation = Rotation::ROTATION_270; in HWTEST_F()
319 ASSERT_EQ(false, controller->IsDisplayRotationHorizontal(Rotation::ROTATION_0)); in HWTEST_F()
320 ASSERT_EQ(false, controller->IsDisplayRotationHorizontal(Rotation::ROTATION_180)); in HWTEST_F()
321 ASSERT_EQ(true, controller->IsDisplayRotationHorizontal(Rotation::ROTATION_90)); in HWTEST_F()
322 ASSERT_EQ(true, controller->IsDisplayRotationHorizontal(Rotation::ROTATION_270)); in HWTEST_F()
333 ASSERT_EQ(Rotation in HWTEST_F()
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H A Dscreen_session_test.cpp328 ASSERT_EQ(res, Rotation::ROTATION_0); in HWTEST_F()
331 ASSERT_EQ(res, Rotation::ROTATION_90); in HWTEST_F()
334 ASSERT_EQ(res, Rotation::ROTATION_180); in HWTEST_F()
337 ASSERT_EQ(res, Rotation::ROTATION_270); in HWTEST_F()
1518 Rotation sensorRotation = Rotation::ROTATION_0; in HWTEST_F()
1535 Rotation sensorRotation = Rotation::ROTATION_90; in HWTEST_F()
1759 Rotation sensorRotation = Rotation in HWTEST_F()
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/foundation/window/window_manager/dmserver/test/unittest/
H A Dscreen_rotation_controller_test.cpp130 ScreenRotationController::currentDisplayRotation_ = Rotation::ROTATION_0; in HWTEST_F()
135 ASSERT_EQ(Rotation::ROTATION_0, ScreenRotationController::CalcTargetDisplayRotation(orientation, deviceRitation)); in HWTEST_F()
138 ASSERT_EQ(Rotation::ROTATION_0, ScreenRotationController::CalcTargetDisplayRotation(orientation, deviceRitation)); in HWTEST_F()
141 ASSERT_EQ(Rotation::ROTATION_0, ScreenRotationController::CalcTargetDisplayRotation(orientation, deviceRitation)); in HWTEST_F()
145 ASSERT_EQ(Rotation::ROTATION_0, ScreenRotationController::CalcTargetDisplayRotation(orientation, deviceRitation)); in HWTEST_F()
147 ASSERT_EQ(Rotation::ROTATION_0, ScreenRotationController::CalcTargetDisplayRotation(orientation, deviceRitation)); in HWTEST_F()
151 ASSERT_EQ(Rotation::ROTATION_0, ScreenRotationController::CalcTargetDisplayRotation(orientation, deviceRitation)); in HWTEST_F()
153 ASSERT_EQ(Rotation::ROTATION_0, ScreenRotationController::CalcTargetDisplayRotation(orientation, deviceRitation)); in HWTEST_F()
157 ASSERT_EQ(Rotation::ROTATION_0, ScreenRotationController::CalcTargetDisplayRotation(orientation, deviceRitation)); in HWTEST_F()
159 ASSERT_EQ(Rotation in HWTEST_F()
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H A Ddisplay_cutout_controller_test.cpp138 controller->CalcBuiltInDisplayWaterfallRectsByRotation(Rotation::ROTATION_270, displayHeight, displayWidth); in HWTEST_F()
139 controller->CalcBuiltInDisplayWaterfallRectsByRotation(Rotation::ROTATION_180, displayHeight, displayWidth); in HWTEST_F()
140 controller->CalcBuiltInDisplayWaterfallRectsByRotation(Rotation::ROTATION_90, displayHeight, displayWidth); in HWTEST_F()
141 controller->CalcBuiltInDisplayWaterfallRectsByRotation(Rotation::ROTATION_0, displayHeight, displayWidth); in HWTEST_F()
142 controller->CalcBuiltInDisplayWaterfallRectsByRotation(static_cast<Rotation>(10), displayHeight, displayWidth); in HWTEST_F()
279 absDisplay->RequestRotation(Rotation::ROTATION_0); in HWTEST_F()
297 absDisplay->RequestRotation(Rotation::ROTATION_180); in HWTEST_F()
300 absDisplay->RequestRotation(Rotation::ROTATION_90); in HWTEST_F()
303 absDisplay->RequestRotation(Rotation::ROTATION_270); in HWTEST_F()
H A Dabstract_screen_controller_test.cpp131 screen->rotation_ = Rotation::ROTATION_270; in HWTEST_F()
132 absController_->SetScreenRotateAnimation(screen, 1, Rotation::ROTATION_0, true); in HWTEST_F()
133 ASSERT_EQ(Rotation::ROTATION_270, screen->rotation_); in HWTEST_F()
145 screen->rotation_ = Rotation::ROTATION_0; in HWTEST_F()
146 absController_->SetScreenRotateAnimation(screen, 1, Rotation::ROTATION_270, true); in HWTEST_F()
147 ASSERT_EQ(Rotation::ROTATION_0, screen->rotation_); in HWTEST_F()
159 screen->rotation_ = Rotation::ROTATION_0; in HWTEST_F()
160 absController_->SetScreenRotateAnimation(screen, 1, Rotation::ROTATION_270, false); in HWTEST_F()
161 ASSERT_EQ(Rotation::ROTATION_0, screen->rotation_); in HWTEST_F()
587 absController_->dmsScreenMap_[1]->rotation_ = Rotation in HWTEST_F()
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/foundation/window/window_manager/wmserver/test/unittest/
H A Dinput_window_monitor_test.cpp79 Rotation rotate = Rotation::ROTATION_0; in HWTEST_F()
142 Rotation rotate = Rotation::ROTATION_90; in HWTEST_F()
143 rotate = Rotation::ROTATION_180; in HWTEST_F()
145 rotate = Rotation::ROTATION_270; in HWTEST_F()
H A Ddisplay_group_info_test.cpp175 displayGroupInfo_->SetDisplayRotation(displayId, Rotation::ROTATION_90); in HWTEST_F()
176 ASSERT_EQ(Rotation::ROTATION_90, displayGroupInfo_->GetDisplayRotation(displayId)); in HWTEST_F()
187 displayGroupInfo_->SetDisplayRotation(displayId, Rotation::ROTATION_90); in HWTEST_F()
188 ASSERT_EQ(Rotation::ROTATION_0, displayGroupInfo_->GetDisplayRotation(displayId)); in HWTEST_F()
/foundation/window/window_manager/utils/include/
H A Dscreen_info.h51 DEFINE_VAR_DEFAULT_FUNC_GET_SET(Rotation, Rotation, rotation, Rotation::ROTATION_0);
H A Ddisplay_info.h55 DEFINE_VAR_DEFAULT_FUNC_GET_SET(Rotation, Rotation, rotation, Rotation::ROTATION_0);
/foundation/window/window_manager/wmserver/src/
H A Dinput_window_monitor.cpp116 if (displayInfo->GetRotation() == Rotation::ROTATION_90 || in UpdateDisplayInfo()
117 displayInfo->GetRotation() == Rotation::ROTATION_270) { in UpdateDisplayInfo()
218 MMI::Direction InputWindowMonitor::GetDisplayDirectionForMmi(Rotation rotation) in GetDisplayDirectionForMmi()
222 case Rotation::ROTATION_0: in GetDisplayDirectionForMmi()
225 case Rotation::ROTATION_90: in GetDisplayDirectionForMmi()
228 case Rotation::ROTATION_180: in GetDisplayDirectionForMmi()
231 case Rotation::ROTATION_270: in GetDisplayDirectionForMmi()
H A Ddisplay_group_info.cpp72 void DisplayGroupInfo::SetDisplayRotation(DisplayId displayId, Rotation rotation) in SetDisplayRotation()
126 Rotation DisplayGroupInfo::GetDisplayRotation(DisplayId displayId) const in GetDisplayRotation()
128 Rotation rotation = Rotation::ROTATION_0; in GetDisplayRotation()
/foundation/window/window_manager/window_scene/session/screen/src/
H A Dscreen_session.cpp449 float ScreenSession::ConvertRotationToFloat(Rotation sensorRotation) in ConvertRotationToFloat()
453 case Rotation::ROTATION_90: in ConvertRotationToFloat()
456 case Rotation::ROTATION_180: in ConvertRotationToFloat()
459 case Rotation::ROTATION_270: in ConvertRotationToFloat()
474 void ScreenSession::SensorRotationChange(Rotation sensorRotation) in SensorRotationChange()
511 Rotation rotationAfter = CalcRotation(orientation, foldDisplayMode); in ScreenOrientationChange()
523 Rotation ScreenSession::ConvertIntToRotation(int rotation) in ConvertIntToRotation()
525 Rotation targetRotation = Rotation::ROTATION_0; in ConvertIntToRotation()
527 case 90: // Rotation 9 in ConvertIntToRotation()
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H A Dscreen_property.cpp213 void ScreenProperty::SetScreenRotation(Rotation rotation) in SetScreenRotation()
234 case Rotation::ROTATION_90: in SetScreenRotation()
237 case Rotation::ROTATION_180: in SetScreenRotation()
240 case Rotation::ROTATION_270: in SetScreenRotation()
250 void ScreenProperty::UpdateScreenRotation(Rotation rotation) in UpdateScreenRotation()
255 Rotation ScreenProperty::GetScreenRotation() const in GetScreenRotation()
/foundation/window/window_manager/dm_lite/src/
H A Ddisplay_lite.cpp116 Rotation DisplayLite::GetRotation() const in GetRotation()
121 return Rotation::ROTATION_0; in GetRotation()

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