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Searched refs:Rotate (Results 1 - 25 of 158) sorted by relevance

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/foundation/graphic/graphic_utils_lite/frameworks/
H A Dtransform.cpp25 rotate_ = Matrix4<float>::Rotate(0, Vector3<float>(0, 0, 0), Vector3<float>(0, 0, 0)); in TransformMap()
45 rotate_ = Matrix4<float>::Rotate(0, Vector3<float>(0, 0, 0), Vector3<float>(0, 0, 0)); in TransformMap()
124 void TransformMap::Rotate(int16_t angle, const Vector2<float>& pivot) in Rotate() function in OHOS::TransformMap
126 Rotate(angle, Vector3<float>(pivot.x_, pivot.y_, 0), Vector3<float>(pivot.x_, pivot.y_, 1.0f)); in Rotate()
129 void TransformMap::Rotate(int16_t angle, const Vector3<float>& rotatePivotStart, const Vector3<float>& rotatePivotEnd) in Rotate() function in OHOS::TransformMap
185 rotate_ = Matrix4<float>::Rotate( in GetOrigPoint()
251 Matrix4<float>::Rotate(angle_, in UpdateMap()
339 void Rotate(const Vector2<int16_t>& point, int16_t angle, const Vector2<int16_t>& pivot, Vector2<int16_t>& out) in Rotate() function
354 void Rotate(const Line& origLine, int16_t angle, const Vector2<int16_t>& pivot, Line& out) in Rotate() function
359 Rotate(pt in Rotate()
363 void Rotate(const Rect& origRect, int16_t angle, const Vector2<int16_t>& pivot, Polygon& out) Rotate() function
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/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/
H A Dtransform.h201 void Rotate(int16_t angle, const Vector2<float>& pivot);
203 void Rotate(int16_t angle, const Vector3<float>& rotatePivotStart, const Vector3<float>& rotatePivotEnd);
287 void Rotate(const Vector2<int16_t>& point, int16_t angle, const Vector2<int16_t>& pivot, Vector2<int16_t>& out);
298 void Rotate(const Line& origLine, int16_t angle, const Vector2<int16_t>& pivot, Line& out);
309 void Rotate(const Rect& origRect, int16_t angle, const Vector2<int16_t>& pivot, Polygon& out);
H A Dtrans_affine.h89 * @param angle Rotate angle
93 const TransAffine& Rotate(float angle);
248 inline const TransAffine& TransAffine::Rotate(float angle) in Rotate() function in OHOS::TransAffine
/foundation/arkui/ui_lite/test/uitest/test_view_scale_rotate/
H A Dui_test_view_scale_rotate.cpp73 button1_->Rotate(angleValue_, VIEW_CENTER); in Callback()
75 group1_->Rotate(angleValue_, GROUP_CENTER); in Callback()
77 canvas_->Rotate(angleValue_, GROUP_CENTER); in Callback()
79 boxProgress_->Rotate(angleValue_, VIEW_CENTER); in Callback()
81 circleProgress_->Rotate(angleValue_, VIEW_CENTER); in Callback()
83 dClock_->Rotate(angleValue_, VIEW_CENTER); in Callback()
85 label_->Rotate(angleValue_, VIEW_CENTER); in Callback()
/foundation/arkui/ace_engine/frameworks/base/geometry/
H A Darc.h76 void Rotate(const Point& point, double angle) in Rotate() function in OHOS::Ace::Arc
78 centerPoint_.Rotate(point, angle); in Rotate()
93 out.Rotate(centerPoint_, angle); in GetPointByAngle()
/foundation/graphic/graphic_utils_lite/frameworks/diagram/common/
H A Dpaint.cpp298 transfrom_.Rotate(-rotateAngle_ * PI / BOXER); in Scale()
300 transfrom_.Rotate(rotateAngle_ * PI / BOXER); in Scale()
307 void Paint::Rotate(float angle) in Rotate() function in OHOS::Paint
310 transfrom_.Rotate(angle * PI / BOXER); in Rotate()
314 void Paint::Rotate(float angle, int16_t x, int16_t y) in Rotate() function in OHOS::Paint
317 transfrom_.Rotate(angle * PI / BOXER); in Rotate()
/foundation/arkui/ace_engine/test/mock/core/rosen/
H A Dmock_canvas.h36 MOCK_METHOD3(Rotate, void(float deg, float sx, float sy));
37 MOCK_METHOD1(Rotate, void(float deg));
H A Dtesting_canvas.h61 virtual void Rotate(float deg, float sx, float sy) {} in Rotate() function in OHOS::Ace::Testing::TestingCanvas
62 virtual void Rotate(float deg) {} in Rotate() function in OHOS::Ace::Testing::TestingCanvas
H A Dtesting_matrix.h45 void Rotate(float degree, float px, float py) {} in Rotate() function in OHOS::Ace::Testing::TestingMatrix
/foundation/arkui/ui_lite/frameworks/components/
H A Dui_texture_mapper.cpp59 Rotate(rotateStart_, pivot_); in Start()
91 Rotate(rotateCur_, pivot_); in Callback()
/foundation/arkui/ace_engine/frameworks/core/components/triangle/
H A Drender_triangle.cpp72 outArc1_.Rotate(centerPoint, angle_); in Calculate()
73 outArc2_.Rotate(centerPoint, angle_); in Calculate()
74 outArc3_.Rotate(centerPoint, angle_); in Calculate()
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/unittest/utils/
H A Dmatrix_test.cpp81 matrix->Rotate(0.1f, 150.1f, 650.9f); in HWTEST_F()
95 matrix->Rotate(20.8f, 133.0f, 100); in HWTEST_F()
245 matrix1.Rotate(3.0f, 2.0f, 1.0f); in HWTEST_F()
246 matrix2.Rotate(1.5f, 2.5f, 3.5f); in HWTEST_F()
263 matrix1.Rotate(3.7f, 6.0f, 1.9f); in HWTEST_F()
264 matrix2.Rotate(5.5f, 12.5f, 30.5f); in HWTEST_F()
294 matrix1.Rotate(1.0f, 2.0f, 3.0f); in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/effect/
H A Dscroll_fade_painter.cpp77 canvas.Rotate(QUARTER_CIRCLE); in PaintSide()
86 canvas.Rotate(QUARTER_CIRCLE); in PaintSide()
/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Dtransform_component.cpp97 void TransformComponent::Rotate(float dx, float dy, float dz, float angle, const AnimationOption& animationOption) in Rotate() function in OHOS::Ace::TransformComponent
107 Rotate(1.0f, 0.0f, 0.0f, angle, animationOption); in RotateX()
112 Rotate(0.0f, 1.0f, 0.0f, angle, animationOption); in RotateY()
117 Rotate(0.0f, 0.0f, 1.0f, angle, animationOption); in RotateZ()
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Dmatrix2d.h29 static void Rotate(TransformParam& param, double degree, double dx, double dy);
/foundation/arkui/ace_engine/frameworks/core/components/common/painter/
H A Drosen_scroll_fade_painter.cpp148 canvas->Rotate(QUARTER_CIRCLE); in PaintSide()
157 canvas->Rotate(QUARTER_CIRCLE); in PaintSide()
/foundation/arkui/ui_lite/test/unittest/common/
H A Dhardware_acceleration_unit_test.cpp235 transMap.Rotate(90, pivot_); // 90:degree in HWTEST_F()
275 transMap.Rotate(90, pivot_); // 90:degree in HWTEST_F()
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/diagram/common/
H A Dpaint.h627 * @brief Rotate current drawing
632 void Rotate(float angle);
635 * @brief Rotate current drawing
642 void Rotate(float angle, int16_t x, int16_t y);
710 * @brief Gets the Rotate Angle
/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/src/
H A Dge_magnifier_shader_filter.cpp59 matrix.Rotate(magnifierPara_->rotateDegree_, src.GetLeft() + src.GetWidth() / 2.0f, in ProcessImage()
72 invMatrix.Rotate(-magnifierPara_->rotateDegree_, src.GetLeft() + src.GetWidth() / 2.0f, in ProcessImage()
/foundation/arkui/ace_engine/frameworks/core/components/data_panel/
H A Drosen_render_data_panel.cpp314 canvas->Rotate(startAngle, center.GetX(), center.GetY()); in PaintProgress()
324 canvas->Rotate(startAngle - QUARTER_CIRCLE, center.GetX(), center.GetY()); in PaintProgress()
331 canvas->Rotate(drawAngle + startAngle, center.GetX(), center.GetY()); in PaintProgress()
347 canvas->Rotate(startAngle, center.GetX(), center.GetY()); in PaintProgress()
355 canvas->Rotate(startAngle + drawAngle - PRECISION_CORRECTION, center.GetX(), center.GetY()); in PaintProgress()
365 canvas->Rotate(startAngle - QUARTER_CIRCLE, center.GetX(), center.GetY()); in PaintProgress()
494 canvas->Rotate(-QUARTER_CIRCLE + 1, center.GetX(), center.GetY()); in PaintProgressFilterMask()
524 canvas->Rotate(startAngle + QUARTER_CIRCLE, center.GetX(), center.GetY()); in PaintProgressFilterMask()
636 canvas->Rotate(startAngle, center.GetX(), center.GetY());
659 canvas->Rotate(
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/foundation/arkui/ace_engine/frameworks/base/geometry/ng/
H A Dpoint_t.h51 void Rotate(const PointT& center, T angle) in Rotate() function in OHOS::Ace::NG::PointT
/foundation/arkui/ace_engine/test/unittest/core/pattern/canvas/
H A Dmock_canvas_paint.h73 MOCK_METHOD3(Rotate, void(float degree, float px, float py));
/foundation/graphic/graphic_2d/rosen/samples/2d_graphics/test/src/
H A Dmatrix_test.cpp54 m2.Rotate(45, 0, 0); in TestMatrix()
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/test/unittest/animation/
H A Drs_transition_effect_test.cpp68 * @tc.desc: Verify the Rotate
77 effect->Rotate(axisAngle); in HWTEST_F()
/foundation/multimedia/image_effect/frameworks/native/render_environment/base/math/
H A Dmath_utils.h50 template<class T, class... Vs> static void Rotate(T &result, const T &src, float radians, const Vs &... v) in Rotate() function in OHOS::Media::Effect::MathUtils

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