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Searched refs:ResolveMSAA (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h253 uint32_t ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass);
H A Drender_backend_gles.cpp1565 uint32_t RenderBackendGLES::ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) in ResolveMSAA() function in RenderBackendGLES
1617 const uint32_t fbType = ResolveMSAA(rpd, currentSubPass); in RenderCommandEndRenderPass()

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