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Help
Searched
refs:RepeatPlay
(Results
1 - 6
of
6
) sorted by relevance
/foundation/arkui/ace_engine/component_ext/movingphoto/
H
A
D
movingphoto_model_ng.h
43
void
RepeatPlay
(bool isRepeatPlay);
H
A
D
movingphoto_model_ng.cpp
185
void MovingPhotoModelNG::
RepeatPlay
(bool isRepeatPlay)
in RepeatPlay()
function in OHOS::Ace::NG::MovingPhotoModelNG
191
movingPhotoPattern->
RepeatPlay
(isRepeatPlay);
in RepeatPlay()
H
A
D
movingphoto_pattern.h
91
void
RepeatPlay
(bool isRepeatPlay);
H
A
D
movingphoto_napi.cpp
386
NG::MovingPhotoModelNG::GetInstance()->
RepeatPlay
(isRepeatPlay);
in JsRepeatPlay()
H
A
D
movingphoto_pattern.cpp
1143
void MovingPhotoPattern::
RepeatPlay
(bool isRepeatPlay)
in RepeatPlay()
function in OHOS::Ace::NG::MovingPhotoPattern
1145
TAG_LOGI(AceLogTag::ACE_MOVING_PHOTO, "movingphoto
RepeatPlay
status: %{public}d.", isRepeatPlay);
in RepeatPlay()
/foundation/arkui/ace_engine/test/unittest/core/pattern/movingphoto/
H
A
D
movingphoto_test_ng.cpp
964
* @tc.desc: Test MovingPhotoPattern
RepeatPlay
.
980
* @tc.steps: step2. Call
RepeatPlay
.
in HWTEST_F()
981
* @tc.expected: MovingPhoto
RepeatPlay
in HWTEST_F()
986
movingphotoPattern->
RepeatPlay
(false);
in HWTEST_F()
990
movingphotoPattern->
RepeatPlay
(true);
in HWTEST_F()
995
* @tc.steps: step3. Call
RepeatPlay
, then call AutoPlay.
in HWTEST_F()
996
* @tc.expected: MovingPhoto
RepeatPlay
in HWTEST_F()
Completed in 6 milliseconds