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Searched refs:RenderSystem (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp142 RenderSystem::DefaultMaterialShaderData::SingleShaderData& shaderData) in FillShaderData()
1108 inline void DestroyBatchData(BASE_NS::unordered_map<CORE_NS::Entity, RenderSystem::BatchDataVector>& batches) in DestroyBatchData()
1144 RenderSystem::RenderSystem(IEcs& ecs) in RenderSystem() function in RenderSystem
1180 RenderSystem::~RenderSystem() in ~RenderSystem()
1185 void RenderSystem::SetActive(bool state) in SetActive()
1190 bool RenderSystem::IsActive() const in IsActive()
1195 string_view RenderSystem::GetName() const in GetName()
1200 Uid RenderSystem
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H A Drender_system.h94 class RenderSystem final : public IRenderSystem {
96 explicit RenderSystem(CORE_NS::IEcs& ecs);
97 ~RenderSystem() override;

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