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Help
Searched
refs:RenderStatus
(Results
1 - 25
of
43
) sorted by relevance
1
2
/foundation/arkui/ace_engine/frameworks/core/components/piece/
H
A
D
render_piece.h
36
void OnStatusChanged(
RenderStatus
renderStatus) override;
45
RenderStatus
renderStatus_ =
RenderStatus
::DEFAULT;
H
A
D
piece_element.cpp
35
renderNode_->ChangeStatus(
RenderStatus
::FOCUS);
in OnFocus()
43
renderNode_->ChangeStatus(
RenderStatus
::BLUR);
in OnBlur()
H
A
D
render_piece.cpp
44
void RenderPiece::OnStatusChanged(
RenderStatus
renderStatus)
in OnStatusChanged()
55
if (pieceComponent_ && renderStatus_ ==
RenderStatus
::FOCUS) {
in OnPaintFinish()
/foundation/arkui/ace_engine/frameworks/core/components/toggle/
H
A
D
toggle_element.cpp
32
toggle_->ChangeStatus(
RenderStatus
::FOCUS);
in OnFocus()
40
toggle_->ChangeStatus(
RenderStatus
::BLUR);
in OnBlur()
/foundation/arkui/ace_engine/frameworks/core/components/drag_bar/
H
A
D
render_drag_bar.h
48
void OnStatusChanged(
RenderStatus
renderStatus) override;
109
RenderStatus
renderStatus_ =
RenderStatus
::DEFAULT;
H
A
D
drag_bar_element.cpp
26
renderNode_->ChangeStatus(
RenderStatus
::FOCUS);
in OnFocus()
34
renderNode_->ChangeStatus(
RenderStatus
::BLUR);
in OnBlur()
/foundation/arkui/ace_engine/frameworks/core/components/tab_bar/
H
A
D
tab_bar_item_element.h
32
renderNode_->ChangeStatus(
RenderStatus
::FOCUS);
40
renderNode_->ChangeStatus(
RenderStatus
::BLUR);
/foundation/arkui/ace_engine/frameworks/core/components/slider/
H
A
D
slider_element.h
46
slider_->ChangeStatus(
RenderStatus
::FOCUS);
56
slider_->ChangeStatus(
RenderStatus
::BLUR);
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H
A
D
intf_renderer.h
107
struct
RenderStatus
{
struct in IRenderer
116
* @return
RenderStatus
118
virtual
RenderStatus
GetFrameStatus() const = 0;
/foundation/arkui/ace_engine/frameworks/core/components/checkable/
H
A
D
checkable_element.cpp
63
renderNode_->ChangeStatus(
RenderStatus
::FOCUS);
in OnFocus()
71
renderNode_->ChangeStatus(
RenderStatus
::BLUR);
in OnBlur()
H
A
D
render_checkable.cpp
219
void RenderCheckable::OnStatusChanged(
RenderStatus
renderStatus)
in OnStatusChanged()
221
onFocus_ = renderStatus ==
RenderStatus
::FOCUS;
in OnStatusChanged()
223
if (context && context->GetRenderFocusAnimation() && (renderStatus ==
RenderStatus
::BLUR)) {
in OnStatusChanged()
/foundation/arkui/ace_engine/frameworks/core/components/button/
H
A
D
button_element.cpp
108
button_->ChangeStatus(
RenderStatus
::FOCUS);
in OnFocus()
151
button_->ChangeStatus(
RenderStatus
::BLUR);
in OnBlur()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
renderer.h
66
RenderStatus
GetFrameStatus() const override;
150
RenderStatus
renderStatus_;
/foundation/arkui/ace_engine/frameworks/core/components/rating/
H
A
D
rating_element.h
35
renderRating->ChangeStatus(
RenderStatus
::FOCUS);
/foundation/arkui/ace_engine/frameworks/core/components/stepper/
H
A
D
stepper_element.cpp
99
stepper->OnStatusChanged(
RenderStatus
::FOCUS);
in OnFocus()
128
stepper->OnStatusChanged(
RenderStatus
::BLUR);
in OnBlur()
/foundation/arkui/ace_engine/frameworks/core/components/focusable/
H
A
D
focusable_element.cpp
201
renderNode_->ChangeStatus(
RenderStatus
::FOCUS);
in OnFocus()
214
renderNode_->ChangeStatus(
RenderStatus
::BLUR);
in OnBlur()
/foundation/arkui/ace_engine/frameworks/core/components/tool_bar/
H
A
D
render_tool_bar_item.cpp
255
void RenderToolBarItem::OnStatusChanged(
RenderStatus
renderStatus)
in OnStatusChanged()
257
if (renderStatus ==
RenderStatus
::FOCUS) {
in OnStatusChanged()
259
} else if (renderStatus ==
RenderStatus
::BLUR) {
in OnStatusChanged()
H
A
D
render_tool_bar_item.h
79
void OnStatusChanged(
RenderStatus
renderStatus) override;
H
A
D
tool_bar_item_element.cpp
136
renderToolBarItem->ChangeStatus(
RenderStatus
::FOCUS);
in OnFocus()
/foundation/arkui/ace_engine/frameworks/core/components/calendar/
H
A
D
render_calendar.cpp
165
OnStatusChanged(
RenderStatus
::FOCUS);
in OnDataChanged()
213
void RenderCalendar::OnStatusChanged(
RenderStatus
renderStatus)
in OnStatusChanged()
216
if (renderStatus ==
RenderStatus
::FOCUS) {
in OnStatusChanged()
231
} else if (renderStatus ==
RenderStatus
::BLUR) {
in OnStatusChanged()
/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/
H
A
D
text_overlay_element.cpp
59
renderOverlay->OnFocusChange(
RenderStatus
::FOCUS);
in OnFocus()
67
renderOverlay->OnFocusChange(
RenderStatus
::BLUR);
in OnBlur()
/foundation/arkui/ace_engine/frameworks/core/components/swiper/
H
A
D
swiper_element.cpp
104
swiper->OnStatusChanged(
RenderStatus
::FOCUS);
in OnFocus()
156
swiper->OnStatusChanged(
RenderStatus
::BLUR);
in OnBlur()
/foundation/arkui/ace_engine/frameworks/core/components/text_field/
H
A
D
text_field_element.cpp
198
renderNode_->ChangeStatus(
RenderStatus
::FOCUS);
in OnFocus()
216
renderNode_->ChangeStatus(
RenderStatus
::BLUR);
in OnBlur()
/foundation/arkui/ace_engine/frameworks/core/components/side_bar/
H
A
D
render_side_bar_container.cpp
192
void RenderSideBarContainer::OnStatusChanged(
RenderStatus
renderStatus)
in OnStatusChanged()
194
if (renderStatus ==
RenderStatus
::FOCUS) {
in OnStatusChanged()
196
} else if (renderStatus ==
RenderStatus
::BLUR) {
in OnStatusChanged()
H
A
D
render_side_bar_container.h
40
void OnStatusChanged(
RenderStatus
renderStatus) override;
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