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Help
Searched
refs:RenderSlotData
(Results
1 - 11
of
11
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
intf_shader_manager.h
169
struct
RenderSlotData
{
struct in IShaderManager
357
virtual
RenderSlotData
GetRenderSlotData(const uint32_t renderSlotId) const = 0;
681
virtual IShaderManager::
RenderSlotData
GetRenderSlotData(const uint32_t renderSlotId) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_manager.h
186
RenderSlotData
GetRenderSlotData(const uint32_t renderSlotId) const override;
392
BASE_NS::vector<
RenderSlotData
> data;
515
IShaderManager::
RenderSlotData
GetRenderSlotData(const uint32_t renderSlotId) const override;
H
A
D
shader_manager.cpp
368
renderSlotIds_.data.push_back(
RenderSlotData
{ renderSlotId, {}, {} });
in CreateRenderSlotId()
1150
IShaderManager::
RenderSlotData
ShaderManager::GetRenderSlotData(const uint32_t renderSlotId) const
2340
IShaderManager::
RenderSlotData
RenderNodeShaderManager::GetRenderSlotData(const uint32_t renderSlotId) const
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H
A
D
render_data_store_default_material.h
101
const BASE_NS::array_view<const RENDER_NS::IShaderManager::
RenderSlotData
> renderSlotAndShaders) override;
H
A
D
render_data_store_default_material.cpp
479
IShaderManager::
RenderSlotData
renderSlotData[SHADER_DEFAULT_RENDER_SLOT_COUNT] {};
in AddSubmesh()
510
const RenderSubmesh& submesh, const array_view<const IShaderManager::
RenderSlotData
> renderSlotAndShaders)
in AddSubmesh()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H
A
D
intf_render_data_store_default_material.h
403
const BASE_NS::array_view<const RENDER_NS::IShaderManager::
RenderSlotData
> renderSlotAndShaders) = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.cpp
613
const IShaderManager::
RenderSlotData
rsd = shaderMgr.GetRenderSlotData(renderSlotId);
in GetDefaultMaterialShaderData()
626
const IShaderManager::
RenderSlotData
rsd = shaderMgr.GetRenderSlotData(renderSlotId);
in GetDefaultMaterialShaderData()
649
const IShaderManager::
RenderSlotData
rsd = shaderMgr.GetRenderSlotData(renderSlotId);
in GetDefaultMaterialShaderData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_depth_render_slot.cpp
347
const IShaderManager::
RenderSlotData
shaderRsd = shaderMgr.GetRenderSlotData(jsonInputs_.shaderRenderSlotId);
in CreateDefaultShaderData()
366
const IShaderManager::
RenderSlotData
stateRsd = shaderMgr.GetRenderSlotData(jsonInputs_.stateRenderSlotId);
in CreateDefaultShaderData()
H
A
D
render_node_default_shadow_render_slot.cpp
436
const IShaderManager::
RenderSlotData
rsd = shaderMgr.GetRenderSlotData(jsonInputs_.renderSlotId);
in CreateDefaultShaderData()
450
const IShaderManager::
RenderSlotData
rsd = shaderMgr.GetRenderSlotData(jsonInputs_.renderSlotVsmId);
in CreateDefaultShaderData()
H
A
D
render_node_default_material_render_slot.cpp
666
const IShaderManager::
RenderSlotData
shaderRsd = shaderMgr.GetRenderSlotData(jsonInputs_.shaderRenderSlotId);
in CreateDefaultShaderData()
685
const IShaderManager::
RenderSlotData
stateRsd = shaderMgr.GetRenderSlotData(jsonInputs_.stateRenderSlotId);
in CreateDefaultShaderData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_system.cpp
145
const IShaderManager::
RenderSlotData
rsd = shaderMgr.GetRenderSlotData(renderSlotId);
in FillShaderData()
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