/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 97 for (const RenderPassSubpassDesc& subpass : beginRenderPass.subpasses) { in HashRPD() 174 bool IsDefaultAttachment(array_view<const BindImage> images, const RenderPassSubpassDesc& sb) in IsDefaultAttachment() 210 bool IsDefaultResolve(array_view<const BindImage> images, const RenderPassSubpassDesc& sb) in IsDefaultResolve() 387 uint64_t HashAttachments(const RenderPassSubpassDesc& sb) in HashAttachments() 413 uint32_t GenerateSubPassFBO(DeviceGLES& device, LowlevelFramebufferGL& framebuffer, const RenderPassSubpassDesc& sb, in GenerateSubPassFBO() 486 ResolvePair GenerateResolveFBO(DeviceGLES& device, LowlevelFramebufferGL& framebuffer, const RenderPassSubpassDesc& sb, in GenerateResolveFBO() 546 const RenderPassSubpassDesc& sb, bool multisampledRenderToTexture) in ProcessSubPass() 585 void MapColorAttachments(array_view<RenderPassSubpassDesc>::iterator begin, in MapColorAttachments() 586 array_view<RenderPassSubpassDesc>::iterator pos, array_view<const BindImage> images, array_view<uint32_t> imageMap, in MapColorAttachments() 616 void MapDepthAttachments(array_view<RenderPassSubpassDesc> [all...] |
H A D | render_backend_gles.h | 250 const RenderPassSubpassDesc& currentSubPass); 252 const RenderPassSubpassDesc& currentSubPass); 253 uint32_t ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass);
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H A D | pipeline_state_object_gles.h | 54 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex);
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H A D | pipeline_state_object_gles.cpp | 156 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex) in GraphicsPipelineStateObjectGLES()
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H A D | device_gles.h | 158 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
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H A D | render_backend_gles.cpp | 1504 array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) 1543 array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) in InvalidateColor() 1565 uint32_t RenderBackendGLES::ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) in ResolveMSAA()
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H A D | device_gles.cpp | 2140 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.h | 248 BASE_NS::array_view<RenderPassSubpassDesc> subpasses; 518 const BASE_NS::array_view<const RenderPassSubpassDesc> subpassDescs) override; 520 const RenderPassSubpassDesc& subpassDescs) override; 605 bool ProcessInputAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef, 607 bool ProcessColorAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef, 609 bool ProcessResolveAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef, 611 bool ProcessDepthAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef, 614 const RenderPassSubpassDesc& subpassRef, RenderPassAttachmentResourceStates& subpassResourceStates);
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H A D | render_command_list.cpp | 118 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> subpassDescs) in ValidateRenderPassAttachment() 844 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> subpassDescs) in BeginRenderPass() 889 data->subpasses = { AllocateRenderData<RenderPassSubpassDesc>(allocator_, renderPassDesc.subpassCount), in BeginRenderPass() 929 const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIdx, const RenderPassSubpassDesc& subpassDesc) in BeginRenderPass() 980 data->subpasses = { AllocateRenderData<RenderPassSubpassDesc>(allocator_, renderPassDesc.subpassCount), in BeginRenderPass() 1019 const RenderPassSubpassDesc& subpassRef, RenderPassAttachmentResourceStates& subpassResourceStates) in ProcessInputAttachments() 1053 const RenderPassSubpassDesc& subpassRef, RenderPassAttachmentResourceStates& subpassResourceStates) in ProcessColorAttachments() 1083 const RenderPassSubpassDesc& subpassRef, RenderPassAttachmentResourceStates& subpassResourceStates) in ProcessResolveAttachments() 1109 const RenderPassSubpassDesc& subpassRef, RenderPassAttachmentResourceStates& subpassResourceStates) in ProcessDepthAttachments() 1156 const RenderPassSubpassDesc in ProcessFragmentShadingRateAttachments() [all...] |
H A D | node_context_pso_manager.h | 84 const BASE_NS::array_view<const RenderPassSubpassDesc> renderPassSubpassDescs, const uint32_t subpassIndex,
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H A D | node_context_pso_manager.cpp | 403 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> renderPassSubpassDescs,
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_command_list.h | 30 struct RenderPassSubpassDesc; 135 const RenderPassDesc& renderPassDesc, const BASE_NS::array_view<const RenderPassSubpassDesc> subpassDescs) = 0; 147 const RenderPassSubpassDesc& subpassDesc) = 0;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_state_object_vk.h | 47 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
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H A D | pipeline_create_functions_vk.h | 34 struct RenderPassSubpassDesc;
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H A D | pipeline_create_functions_vk.cpp | 235 const LowLevelRenderPassDataVk& lowLevelRenderPassData, const array_view<const RenderPassSubpassDesc> subpassDescs, in CreateRenderPassCombined() 281 const RenderPassSubpassDesc& subpassDesc = subpassDescs[subpassIdx]; in CreateRenderPassCombined() 414 const LowLevelRenderPassDataVk& lowLevelRenderPassData, const array_view<const RenderPassSubpassDesc> subpassDescs, in CreateRenderPassCombined2() 463 const RenderPassSubpassDesc& subpassDesc = subpassDescs[subpassIdx]; in CreateRenderPassCombined2()
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H A D | node_context_pool_manager_vk.cpp | 48 uint64_t BASE_NS::hash(const RENDER_NS::RenderPassSubpassDesc& subpass) in hash() 73 const LowLevelRenderPassCompatibilityDescVk& renderPassCompatibilityDesc, const RenderPassSubpassDesc& subpasses, in HashRenderPassCompatibility()
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H A D | device_vk.h | 167 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
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H A D | pipeline_state_object_vk.cpp | 179 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, in GraphicsPipelineStateObjectVk()
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H A D | device_vk.cpp | 1318 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, in CreateGraphicsPipelineStateObject()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1039 struct RenderPassSubpassDesc { struct 1087 RenderPassSubpassDesc subpassDesc; 1097 RenderPassSubpassDesc subpassDesc;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | device.h | 229 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDesc, const uint32_t subpassIndex,
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_bloom.cpp | 326 RenderPassSubpassDesc& subpassDesc = renderPass.subpassDesc; in GraphicsBloom() 712 RenderPassSubpassDesc subpassDesc = renderPass.subpassDesc; in CreateRenderPsos()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 292 if (!CloneData(store.renderPasses[idx]->subpasses.data(), sizeof(RenderPassSubpassDesc) * renderPassCount, in UpdateMultiRenderCommandListRenderPasses() 293 firstRenderPass->subpasses.data(), sizeof(RenderPassSubpassDesc) * renderPassCount)) { in UpdateMultiRenderCommandListRenderPasses()
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