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Searched refs:RenderPassSubpassDesc (Results 1 - 23 of 23) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp97 for (const RenderPassSubpassDesc& subpass : beginRenderPass.subpasses) { in HashRPD()
174 bool IsDefaultAttachment(array_view<const BindImage> images, const RenderPassSubpassDesc& sb) in IsDefaultAttachment()
210 bool IsDefaultResolve(array_view<const BindImage> images, const RenderPassSubpassDesc& sb) in IsDefaultResolve()
387 uint64_t HashAttachments(const RenderPassSubpassDesc& sb) in HashAttachments()
413 uint32_t GenerateSubPassFBO(DeviceGLES& device, LowlevelFramebufferGL& framebuffer, const RenderPassSubpassDesc& sb, in GenerateSubPassFBO()
486 ResolvePair GenerateResolveFBO(DeviceGLES& device, LowlevelFramebufferGL& framebuffer, const RenderPassSubpassDesc& sb, in GenerateResolveFBO()
546 const RenderPassSubpassDesc& sb, bool multisampledRenderToTexture) in ProcessSubPass()
585 void MapColorAttachments(array_view<RenderPassSubpassDesc>::iterator begin, in MapColorAttachments()
586 array_view<RenderPassSubpassDesc>::iterator pos, array_view<const BindImage> images, array_view<uint32_t> imageMap, in MapColorAttachments()
616 void MapDepthAttachments(array_view<RenderPassSubpassDesc>
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H A Drender_backend_gles.h250 const RenderPassSubpassDesc& currentSubPass);
252 const RenderPassSubpassDesc& currentSubPass);
253 uint32_t ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass);
H A Dpipeline_state_object_gles.h54 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex);
H A Dpipeline_state_object_gles.cpp156 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex) in GraphicsPipelineStateObjectGLES()
H A Ddevice_gles.h158 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
H A Drender_backend_gles.cpp1504 array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass)
1543 array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) in InvalidateColor()
1565 uint32_t RenderBackendGLES::ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) in ResolveMSAA()
H A Ddevice_gles.cpp2140 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h248 BASE_NS::array_view<RenderPassSubpassDesc> subpasses;
518 const BASE_NS::array_view<const RenderPassSubpassDesc> subpassDescs) override;
520 const RenderPassSubpassDesc& subpassDescs) override;
605 bool ProcessInputAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef,
607 bool ProcessColorAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef,
609 bool ProcessResolveAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef,
611 bool ProcessDepthAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef,
614 const RenderPassSubpassDesc& subpassRef, RenderPassAttachmentResourceStates& subpassResourceStates);
H A Drender_command_list.cpp118 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> subpassDescs) in ValidateRenderPassAttachment()
844 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> subpassDescs) in BeginRenderPass()
889 data->subpasses = { AllocateRenderData<RenderPassSubpassDesc>(allocator_, renderPassDesc.subpassCount), in BeginRenderPass()
929 const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIdx, const RenderPassSubpassDesc& subpassDesc) in BeginRenderPass()
980 data->subpasses = { AllocateRenderData<RenderPassSubpassDesc>(allocator_, renderPassDesc.subpassCount), in BeginRenderPass()
1019 const RenderPassSubpassDesc& subpassRef, RenderPassAttachmentResourceStates& subpassResourceStates) in ProcessInputAttachments()
1053 const RenderPassSubpassDesc& subpassRef, RenderPassAttachmentResourceStates& subpassResourceStates) in ProcessColorAttachments()
1083 const RenderPassSubpassDesc& subpassRef, RenderPassAttachmentResourceStates& subpassResourceStates) in ProcessResolveAttachments()
1109 const RenderPassSubpassDesc& subpassRef, RenderPassAttachmentResourceStates& subpassResourceStates) in ProcessDepthAttachments()
1156 const RenderPassSubpassDesc in ProcessFragmentShadingRateAttachments()
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H A Dnode_context_pso_manager.h84 const BASE_NS::array_view<const RenderPassSubpassDesc> renderPassSubpassDescs, const uint32_t subpassIndex,
H A Dnode_context_pso_manager.cpp403 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> renderPassSubpassDescs,
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h30 struct RenderPassSubpassDesc;
135 const RenderPassDesc& renderPassDesc, const BASE_NS::array_view<const RenderPassSubpassDesc> subpassDescs) = 0;
147 const RenderPassSubpassDesc& subpassDesc) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.h47 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
H A Dpipeline_create_functions_vk.h34 struct RenderPassSubpassDesc;
H A Dpipeline_create_functions_vk.cpp235 const LowLevelRenderPassDataVk& lowLevelRenderPassData, const array_view<const RenderPassSubpassDesc> subpassDescs, in CreateRenderPassCombined()
281 const RenderPassSubpassDesc& subpassDesc = subpassDescs[subpassIdx]; in CreateRenderPassCombined()
414 const LowLevelRenderPassDataVk& lowLevelRenderPassData, const array_view<const RenderPassSubpassDesc> subpassDescs, in CreateRenderPassCombined2()
463 const RenderPassSubpassDesc& subpassDesc = subpassDescs[subpassIdx]; in CreateRenderPassCombined2()
H A Dnode_context_pool_manager_vk.cpp48 uint64_t BASE_NS::hash(const RENDER_NS::RenderPassSubpassDesc& subpass) in hash()
73 const LowLevelRenderPassCompatibilityDescVk& renderPassCompatibilityDesc, const RenderPassSubpassDesc& subpasses, in HashRenderPassCompatibility()
H A Ddevice_vk.h167 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
H A Dpipeline_state_object_vk.cpp179 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, in GraphicsPipelineStateObjectVk()
H A Ddevice_vk.cpp1318 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, in CreateGraphicsPipelineStateObject()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1039 struct RenderPassSubpassDesc { struct
1087 RenderPassSubpassDesc subpassDesc;
1097 RenderPassSubpassDesc subpassDesc;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.h229 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDesc, const uint32_t subpassIndex,
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp326 RenderPassSubpassDesc& subpassDesc = renderPass.subpassDesc; in GraphicsBloom()
712 RenderPassSubpassDesc subpassDesc = renderPass.subpassDesc; in CreateRenderPsos()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp292 if (!CloneData(store.renderPasses[idx]->subpasses.data(), sizeof(RenderPassSubpassDesc) * renderPassCount, in UpdateMultiRenderCommandListRenderPasses()
293 firstRenderPass->subpasses.data(), sizeof(RenderPassSubpassDesc) * renderPassCount)) { in UpdateMultiRenderCommandListRenderPasses()

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