/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.h | 141 void SetViewport(const RenderPassDesc::RenderArea& ra, const ViewportDesc& vd); 142 void SetScissor(const RenderPassDesc::RenderArea& ra, const ScissorDesc& sd); 144 void HandleColorAttachments(const BASE_NS::array_view<const RenderPassDesc::AttachmentDesc*> colorAttachments); 145 void HandleDepthAttachment(const RenderPassDesc::AttachmentDesc& depthAttachment); 147 void ClearScissorInit(const RenderPassDesc::RenderArea& aArea); 248 void ScanPasses(const RenderPassDesc& rpd); 249 int32_t InvalidateColor(BASE_NS::array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, 251 int32_t InvalidateDepthStencil(BASE_NS::array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, 253 uint32_t ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass); 266 RenderPassDesc [all...] |
H A D | pipeline_state_object_gles.h | 41 RenderPassDesc renderPassDesc; 53 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
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H A D | render_backend_gles.cpp | 373 void Invalidate(GLenum framebuffer, int32_t count, const GLenum invalidate[], const RenderPassDesc& rpd, in Invalidate() 1213 void RenderBackendGLES::ClearScissorInit(const RenderPassDesc::RenderArea& aArea) in ClearScissorInit() 1257 void RenderBackendGLES::HandleColorAttachments(const array_view<const RenderPassDesc::AttachmentDesc*> colorAttachments) in HandleColorAttachments() 1287 void RenderBackendGLES::HandleDepthAttachment(const RenderPassDesc::AttachmentDesc& depthAttachment) in HandleDepthAttachment() 1360 const RenderPassDesc::AttachmentDesc* in DoSubPass() 1391 void RenderBackendGLES::ScanPasses(const RenderPassDesc& rpd) in ScanPasses() 1504 array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) 1543 array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) in InvalidateColor() 1565 uint32_t RenderBackendGLES::ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) in ResolveMSAA() 3022 void RenderBackendGLES::SetViewport(const RenderPassDesc [all...] |
H A D | pipeline_state_object_gles.cpp | 155 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectGLES()
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H A D | device_gles.h | 157 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
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H A D | node_context_pool_manager_gles.cpp | 587 array_view<RenderPassDesc::AttachmentDesc> attachments) in MapColorAttachments() 618 array_view<RenderPassDesc::AttachmentDesc> attachments) in MapDepthAttachments()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.h | 218 // counts are the same as in RenderPassDesc 242 RenderPassDesc renderPassDesc; 517 void BeginRenderPass(const RenderPassDesc& renderPassDesc, 519 void BeginRenderPass(const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIdx, 605 bool ProcessInputAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef, 607 bool ProcessColorAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef, 609 bool ProcessResolveAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef, 611 bool ProcessDepthAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef, 613 bool ProcessFragmentShadingRateAttachments(const RenderPassDesc& renderPassDsc, 616 void ValidateRenderPass(const RenderPassDesc [all...] |
H A D | render_command_list.cpp | 118 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> subpassDescs) in ValidateRenderPassAttachment() 844 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> subpassDescs) in BeginRenderPass() 848 PLUGIN_LOG_E("RENDER_VALIDATION: invalid RenderPassDesc in BeginRenderPass"); in BeginRenderPass() 929 const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIdx, const RenderPassSubpassDesc& subpassDesc) in BeginRenderPass() 933 PLUGIN_LOG_E("RENDER_VALIDATION: invalid RenderPassDesc in BeginRenderPass"); in BeginRenderPass() 1018 bool RenderCommandList::ProcessInputAttachments(const RenderPassDesc& renderPassDsc, in ProcessInputAttachments() 1052 bool RenderCommandList::ProcessColorAttachments(const RenderPassDesc& renderPassDsc, in ProcessColorAttachments() 1082 bool RenderCommandList::ProcessResolveAttachments(const RenderPassDesc& renderPassDsc, in ProcessResolveAttachments() 1108 bool RenderCommandList::ProcessDepthAttachments(const RenderPassDesc& renderPassDsc, in ProcessDepthAttachments() 1155 bool RenderCommandList::ProcessFragmentShadingRateAttachments(const RenderPassDesc [all...] |
H A D | node_context_pso_manager.h | 83 const GraphicsPipelineStateObject* GetGraphicsPso(const RenderHandle handle, const RenderPassDesc& renderPassDesc,
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H A D | node_context_pso_manager.cpp | 403 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> renderPassSubpassDescs,
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H A D | render_node_util.cpp | 269 RenderPassDesc& rpDesc = rp.renderPassDesc; in CreateRenderPass()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_command_list.h | 29 struct RenderPassDesc; 135 const RenderPassDesc& renderPassDesc, const BASE_NS::array_view<const RenderPassSubpassDesc> subpassDescs) = 0; 146 virtual void BeginRenderPass(const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIndex,
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H A D | intf_node_context_pso_manager.h | 30 struct RenderPassDesc;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 72 inline void HashRenderPassCompatibility(uint64_t& hash, const RenderPassDesc& renderPassDesc, in HashRenderPassCompatibility() 94 uint64_t& hash, const RenderPassDesc& renderPassDesc, const RenderPassImageLayouts& renderPassImageLayouts) in HashRenderPassLayouts() 103 uint64_t& hash, const RenderPassDesc& renderPassDesc, const GpuResourceManager& gpuResourceMgr) in HashFramebuffer() 106 const RenderPassDesc::AttachmentDesc& atDesc = renderPassDesc.attachments[idx]; in HashFramebuffer() 113 inline void HashRenderPassOps(uint64_t& hash, const RenderPassDesc& renderPassDesc) in HashRenderPassOps() 152 VkFramebuffer CreateFramebuffer(const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& renderPassDesc, in CreateFramebuffer() 167 const RenderPassDesc::AttachmentDesc& attachmentDesc = renderPassDesc.attachments[idx]; in CreateFramebuffer()
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H A D | pipeline_state_object_vk.h | 46 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
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H A D | pipeline_create_functions_vk.cpp | 49 void CreateAttachmentDescriptions(const array_view<const RenderPassDesc::AttachmentDesc> attachments, in CreateAttachmentDescriptions() 83 void CreateAttachmentDescriptions2(const array_view<const RenderPassDesc::AttachmentDesc> attachments, in CreateAttachmentDescriptions2() 123 void CreateAttachmentDescriptionsCompatibility(const array_view<const RenderPassDesc::AttachmentDesc> attachments, in CreateAttachmentDescriptionsCompatibility() 149 void CreateAttachmentDescriptionsCompatibility2(const array_view<const RenderPassDesc::AttachmentDesc> attachments, in CreateAttachmentDescriptionsCompatibility2() 234 VkRenderPass CreateRenderPassCombined(const DeviceVk& deviceVk, const RenderPassDesc& renderPassDesc, in CreateRenderPassCombined() 413 VkRenderPass CreateRenderPassCombined2(const DeviceVk& deviceVk, const RenderPassDesc& renderPassDesc, in CreateRenderPassCombined2()
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H A D | pipeline_create_functions_vk.h | 33 struct RenderPassDesc;
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H A D | device_vk.h | 166 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
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H A D | pipeline_state_object_vk.cpp | 178 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectVk()
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H A D | device_vk.cpp | 1317 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in CreateGraphicsPipelineStateObject()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 967 struct RenderPassDesc { struct 1027 RenderPassDesc::AttachmentDesc attachments[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT]; 1030 RenderPassDesc::RenderArea renderArea; 1083 RenderPassDesc renderPassDesc;
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 84 void UpdateRenderArea(const Math::Vec4& scissor, RenderPassDesc::RenderArea& renderArea) in UpdateRenderArea() 108 RenderPassDesc& renderPassDesc = renderPass.renderPassDesc; in UpdateCustomCameraTargets()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.h | 143 const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef,
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H A D | render_graph.cpp | 942 const RenderPassDesc::AttachmentDesc& attachmentDesc = attachments[attachmentIdx]; in BeginRenderPassUpdateImageStates() 977 const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef, in BeginRenderPassUpdateSubpassImageStates() 997 const RenderPassDesc::AttachmentDesc& attachmentDesc = renderPassDesc.attachments[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | device.h | 228 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
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