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Searched refs:RenderNodeUtil (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp145 RenderNodeUtil::RenderNodeUtil(IRenderNodeContextManager& renderNodeContextMgr) in RenderNodeUtil() function in RenderNodeUtil
149 RenderNodeHandles::InputRenderPass RenderNodeUtil::CreateInputRenderPass( in CreateInputRenderPass()
183 RenderNodeHandles::InputResources RenderNodeUtil::CreateInputResources( in CreateInputResources()
193 PipelineLayout RenderNodeUtil::CreatePipelineLayout(const RenderHandle& shaderHandle) const in CreatePipelineLayout()
204 IPipelineDescriptorSetBinder::Ptr RenderNodeUtil::CreatePipelineDescriptorSetBinder( in CreatePipelineDescriptorSetBinder()
211 void RenderNodeUtil::BindResourcesToBinder( in BindResourcesToBinder()
241 DescriptorCounts RenderNodeUtil::GetDescriptorCounts(const PipelineLayout& pipelineLayout) const in GetDescriptorCounts()
257 DescriptorCounts RenderNodeUtil::GetDescriptorCounts(const array_view<DescriptorSetLayoutBinding> bindings) const in GetDescriptorCounts()
266 RenderPass RenderNodeUtil
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H A Drender_node_util.h34 class RenderNodeUtil final : public IRenderNodeUtil {
36 explicit RenderNodeUtil(IRenderNodeContextManager& renderNodeContextMgr);
37 ~RenderNodeUtil() override = default;
H A Drender_node_context_manager.h122 BASE_NS::unique_ptr<RenderNodeUtil> renderNodeUtil_;
H A Drender_node_context_manager.cpp52 renderNodeUtil_ = make_unique<RenderNodeUtil>(*this); in RenderNodeContextManager()

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