Searched refs:RenderNodeResource (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | render_data_structures.h | 164 struct RenderNodeResource { struct 248 BASE_NS::vector<RenderNodeResource> buffers; 250 BASE_NS::vector<RenderNodeResource> images; 252 BASE_NS::vector<RenderNodeResource> samplers; 255 BASE_NS::vector<RenderNodeResource> customInputBuffers; 257 BASE_NS::vector<RenderNodeResource> customOutputBuffers; 260 BASE_NS::vector<RenderNodeResource> customInputImages; 262 BASE_NS::vector<RenderNodeResource> customOutputImages;
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.cpp | 104 output.push_back(RenderNodeResource { ref.set, ref.binding, handle, {}, ref.mip, ref.layer }); in SetupRenderNodeResourceHandles() 109 vector<RenderNodeResource>& optionalSamplers, auto& input, auto& output) { in SetupRenderNodeResourceHandles() 123 output.push_back(RenderNodeResource { ref.set, ref.binding, handle, secondHandle, ref.mip, ref.layer }); in SetupRenderNodeResourceHandles() 139 vector<RenderNodeResource> sams; in SetupRenderNodeResourceHandles()
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_bloom.cpp | 55 inline BindableImage GetBindableImage(const RenderNodeResource& res) in GetBindableImage()
|
H A D | render_node_mip_chain_post_process.cpp | 519 [](const RenderNodeResource& sampler) { in ParseRenderNodeInputs()
|
Completed in 4 milliseconds