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Searched refs:RenderNodeHandles (Results 1 - 21 of 21) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.h39 RenderNodeHandles::InputRenderPass CreateInputRenderPass(
41 RenderNodeHandles::InputResources CreateInputResources(
44 RenderPass CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) const override;
53 void BindResourcesToBinder(const RenderNodeHandles::InputResources& resources,
H A Drender_node_util.cpp95 RenderNodeHandles::InputResources& res) in SetupRenderNodeResourceHandles()
149 RenderNodeHandles::InputRenderPass RenderNodeUtil::CreateInputRenderPass( in CreateInputRenderPass()
152 RenderNodeHandles::InputRenderPass rp; in CreateInputRenderPass()
183 RenderNodeHandles::InputResources RenderNodeUtil::CreateInputResources( in CreateInputResources()
186 RenderNodeHandles::InputResources res; in CreateInputResources()
212 const RenderNodeHandles::InputResources& resources, IPipelineDescriptorSetBinder& pipelineDescriptorSetBinder) const in BindResourcesToBinder()
266 RenderPass RenderNodeUtil::CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) const in CreateRenderPass()
H A Drender_node_post_process_util.h85 RenderNodeHandles::InputResources inputResources_;
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_util.h42 virtual RenderNodeHandles::InputRenderPass CreateInputRenderPass(
49 virtual RenderNodeHandles::InputResources CreateInputResources(
56 virtual RenderPass CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) const = 0;
90 virtual void BindResourcesToBinder(const RenderNodeHandles::InputResources& resources,
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_bloom.h68 RenderNodeHandles::InputRenderPass inputRenderPass_;
69 RenderNodeHandles::InputResources inputResources_;
H A Drender_node_mip_chain_post_process.h115 RenderNodeHandles::InputRenderPass inputRenderPass_;
116 RenderNodeHandles::InputResources inputResources_;
117 RenderNodeHandles::InputResources dispatchResources_;
H A Drender_node_single_post_process.h117 RenderNodeHandles::InputRenderPass inputRenderPass_;
118 RenderNodeHandles::InputResources inputResources_;
119 RenderNodeHandles::InputResources dispatchResources_;
H A Drender_node_back_buffer.h73 RenderNodeHandles::InputRenderPass inputRenderPass_;
74 RenderNodeHandles::InputResources inputResources_;
H A Drender_node_compute_generic.h72 RenderNodeHandles::InputResources inputResources_;
73 RenderNodeHandles::InputResources dispatchResources_;
H A Drender_node_fullscreen_generic.h70 RenderNodeHandles::InputRenderPass inputRenderPass_;
71 RenderNodeHandles::InputResources inputResources_;
H A Drender_node_compute_generic.cpp44 DispatchResources GetDispatchResources(const RenderNodeHandles::InputResources& ir) in GetDispatchResources()
H A Drender_node_single_post_process.cpp63 DispatchResources GetDispatchResources(const RenderNodeHandles::InputResources& ir) in GetDispatchResources()
115 bool NeedsAutoBindingSet0(const RenderNodeHandles::InputResources& inputRes) in NeedsAutoBindingSet0()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.h158 RENDER_NS::RenderNodeHandles::InputRenderPass inputRenderPass_;
159 RENDER_NS::RenderNodeHandles::InputResources inputResources_;
160 RENDER_NS::RenderNodeHandles::InputResources dispatchResources_;
H A Drender_node_camera_cubemap.h141 RENDER_NS::RenderNodeHandles::InputRenderPass inputRenderPass_;
142 RENDER_NS::RenderNodeHandles::InputResources inputResources_;
H A Drender_node_default_material_deferred_shading.h127 RENDER_NS::RenderNodeHandles::InputRenderPass inputRenderPass_;
128 RENDER_NS::RenderNodeHandles::InputResources inputResources_;
H A Drender_node_default_env.h93 RENDER_NS::RenderNodeHandles::InputRenderPass inputRenderPass_;
H A Drender_node_default_depth_render_slot.h113 RENDER_NS::RenderNodeHandles::InputRenderPass inputRenderPass_;
H A Drender_node_default_material_render_slot.h141 RENDER_NS::RenderNodeHandles::InputRenderPass inputRenderPass_;
H A Drender_node_camera_single_post_process.cpp119 bool NeedsAutoBindingSet0(const RenderNodeHandles::InputResources& inputRes) in NeedsAutoBindingSet0()
148 DispatchResources GetDispatchResources(const RenderNodeHandles::InputResources& ir) in GetDispatchResources()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.h78 RENDER_NS::RenderNodeHandles::InputRenderPass inputRenderPass_;
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h203 /** RenderNodeHandles.
206 struct RenderNodeHandles { struct

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