Home
last modified time | relevance | path

Searched refs:RenderFunction (Results 1 - 9 of 9) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/custom/
H A Dcustom_node_layout_algorithm.h31 using RenderFunction = std::function<RefPtr<UINode>()>;
38 explicit CustomNodeLayoutAlgorithm(const RenderFunction& renderFunction) : renderFunction_(renderFunction) {} in CustomNodeLayoutAlgorithm()
68 RenderFunction renderFunction_;
H A Dcustom_node.h50 void SetRenderFunction(const RenderFunction& renderFunction) override
69 void SetCompleteReloadFunc(RenderFunction&& func) override
135 RenderFunction renderFunction_;
136 RenderFunction completeReloadFunc_;
H A Dcustom_node_pattern.h39 void SetRenderFunction(const RenderFunction& renderFunction) in SetRenderFunction()
47 RenderFunction renderFunction_;
H A Dcustom_measure_layout_node.h41 void SetRenderFunction(const RenderFunction& renderFunction) override
62 void SetCompleteReloadFunc(RenderFunction&& func) override {}
H A Dcustom_node_base.h61 virtual void SetRenderFunction(const RenderFunction& renderFunction) {} in SetRenderFunction()
95 virtual void SetCompleteReloadFunc(RenderFunction&& func) = 0;
H A Dcustom_node.cpp48 RenderFunction renderFunction = nullptr; in Render()
/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H A Dcomposed_element.h34 using RenderFunction = std::function<RefPtr<Component>(const RefPtr<Component>&)>;
77 void SetRenderFunction(RenderFunction&& func) in SetRenderFunction()
143 RenderFunction renderFunction_;
/foundation/graphic/graphic_3d/3d_scene_adapter/src/
H A Dscene_adapter.cpp365 RenderFunction(); in InitRenderThread()
370 RenderFunction(); in InitRenderThread()
412 void SceneAdapter::RenderFunction() in RenderFunction() function in OHOS::Render3D::SceneAdapter
414 WIDGET_SCOPED_TRACE("SceneAdapter::RenderFunction"); in RenderFunction()
/foundation/graphic/graphic_3d/3d_scene_adapter/include/scene_adapter/
H A Dscene_adapter.h81 void RenderFunction();

Completed in 4 milliseconds