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Searched refs:RenderFrameSyncVk (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_frame_sync_vk.cpp31 RenderFrameSyncVk::RenderFrameSyncVk(Device& dev) : RenderFrameSync(), device_ { dev } in RenderFrameSyncVk() function in RenderFrameSyncVk
51 RenderFrameSyncVk::~RenderFrameSyncVk() in ~RenderFrameSyncVk()
64 void RenderFrameSyncVk::BeginFrame() in BeginFrame()
69 void RenderFrameSyncVk::WaitForFrameFence() in WaitForFrameFence()
96 LowLevelFenceVk RenderFrameSyncVk::GetFrameFence() const in GetFrameFence()
101 void RenderFrameSyncVk::FrameFenceIsSignalled() in FrameFenceIsSignalled()
H A Drender_frame_sync_vk.h34 class RenderFrameSyncVk final : public RenderFrameSync {
36 explicit RenderFrameSyncVk(Device& device);
37 ~RenderFrameSyncVk() override;
H A Ddevice_vk.cpp1273 return make_unique<RenderFrameSyncVk>(*this); in CreateRenderFrameSync()
H A Drender_backend_vk.cpp511 if (auto frameSync = static_cast<RenderFrameSyncVk*>(renderCommandFrameData.renderFrameSync); frameSync) {

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