/foundation/graphic/graphic_3d/lume/LumeFont/src/ |
H A D | font_defs.h | 40 struct RenderData { struct 50 RenderData(const RenderData&) = delete; 51 RenderData& operator=(const RenderData&) = delete;
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H A D | font.h | 62 void DrawGlyphs(BASE_NS::array_view<const GlyphInfo>, const FontDefs::RenderData&); 68 void DrawString(const BASE_NS::string_view, const FontDefs::RenderData&);
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H A D | font.cpp | 65 void Font::DrawGlyphs(BASE_NS::array_view<const GlyphInfo> glyphs, const FontDefs::RenderData& renderData) in DrawGlyphs() 70 void Font::DrawString(const BASE_NS::string_view string, const FontDefs::RenderData& renderData) in DrawString()
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_node_dotfield_render.cpp | 116 RenderData(*renderNodeContextMgr_, cmdList); in ExecuteFrame() 121 void RenderNodeDotfieldRender::RenderData(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList) in RenderData() function in Dotfield::RenderNodeDotfieldRender
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H A D | render_node_dotfield_render.h | 72 void RenderData(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, RENDER_NS::IRenderCommandList& cmdList);
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_blur.h | 54 void RenderData(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList,
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H A D | render_blur.cpp | 145 RenderData(renderNodeContextMgr, cmdList, renderPass, ppConfig); in Execute() 169 // constants for RenderBlur::RenderData 187 void RenderBlur::RenderData(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, in RenderData() function in RenderBlur
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_env.h | 66 void RenderData(RENDER_NS::IRenderCommandList& cmdList);
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H A D | render_node_default_shadows_blur.h | 65 void RenderData(RENDER_NS::IRenderCommandList& cmdList, const RENDER_NS::RenderPass& renderPassBase,
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H A D | render_node_default_shadows_blur.cpp | 189 RenderData(cmdList, renderPass, viewport, scissor, imageHandle, tempImage.imageHandle.GetHandle(), drawIdx, in ProcessSingleShadow() 194 void RenderNodeDefaultShadowsBlur::RenderData(IRenderCommandList& cmdList, const RenderPass& renderPassBase, in RenderData() function in RenderNodeDefaultShadowsBlur
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H A D | render_node_default_material_deferred_shading.h | 96 void RenderData(RENDER_NS::IRenderCommandList& cmdList);
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H A D | render_node_default_env.cpp | 168 RenderData(cmdList); in ExecuteFrame() 175 void RenderNodeDefaultEnv::RenderData(IRenderCommandList& cmdList) in RenderData() function in RenderNodeDefaultEnv
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H A D | render_node_default_material_deferred_shading.cpp | 164 RenderData(cmdList); in ExecuteFrame() 169 void RenderNodeDefaultMaterialDeferredShading::RenderData(IRenderCommandList& cmdList) in RenderData() function in RenderNodeDefaultMaterialDeferredShading
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