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Searched refs:RenderCommandDynamicStateViewport (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h101 void RenderCommandDynamicStateViewport(const RenderCommandWithType&);
127 &RenderBackendGLES::RenderCommandClearColorImage, &RenderBackendGLES::RenderCommandDynamicStateViewport,
H A Drender_backend_gles.cpp2259 void RenderBackendGLES::RenderCommandDynamicStateViewport(const RenderCommandWithType& ref) in RenderCommandDynamicStateViewport() function in RenderBackendGLES
2262 const auto& renderCmd = *static_cast<const struct RenderCommandDynamicStateViewport*>(ref.rc); in RenderCommandDynamicStateViewport()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h220 void RenderCommand(const RenderCommandDynamicStateViewport& renderCmd, const LowLevelCommandBufferVk& cmdBuf,
H A Drender_backend_vk.cpp1059 RenderCommand(*static_cast<RenderCommandDynamicStateViewport*>(ref.rc), cmdBuffer, nodeContextPsoMgr,
2438 void RenderBackendVk::RenderCommand(const RenderCommandDynamicStateViewport& renderCmd,
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h389 struct RenderCommandDynamicStateViewport { struct
H A Drender_command_list.cpp1758 RenderCommandDynamicStateViewport* data = AllocateRenderCommand<RenderCommandDynamicStateViewport>(allocator_); in SetDynamicStateViewport()

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